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  #1  
Old 08-24-2013, 12:46 PM
Ariemos Ariemos is offline
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Just wanted to say the work gone into this thread is awesome. Even though it's minor, the fact that the spell particles have never been fully accurate has always bugged me. The available download is certainly closer to what they were like on Live. I doubt I can be of much help but I'll see if I can try based on your instructions. As there's still some inconsistencies, excluding the ones mentioned on the thread already.
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  #2  
Old 08-26-2013, 06:14 PM
Ariemos Ariemos is offline
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Hi,

I've been taking a look at this more. The guide is very useful, I'd not even begin to delve into this without it. Would love to get things 100% accurate. But not sure that is possible based on past posts.

To get me started I've edited the Harmony/Mez/Lull effects, (which for the record use RestDead V2.Effect) which were showing high level effects on low level characters. Now it looks correct (at least as best I remember).

It would be useful to have a list of spell effects which are not quite working like classic to be able to correct them. I know of a few and shall list them, mainly spells appearing with a high level effect on low level characters.

Healing effect on target
Low level correct effect needs to be found.
(Possibly no longer in game as previously stated?) I have not seen any other effect which uses the old graphic. On Live I'm pretty sure I recall the Bard healing song used to use this effect when low level, but it now looks the same as Clarity. Would like to know how the low level heal shows up on Al'Kabor.

Shielding/HP Buffs
As previously stated, blue particles not coming from hands on Level 39+

Firefist effect on caster and target
Using high level effect for low levels

Breeze
Effect is not classic. Currently using the same as Clarity. But it definitely had a different graphic.

Bind
Effect shown is too high level on target for low levels.

Enchanter Mez/Harmony/Lull
Effect shown too high level on both caster and target for low levels. - Fixed


I will need more time to go through the ones which are fixable and edit the file, but I plan to.

Here is also a list of all the 'V2' effects for easy reference:

BlindingPoison V2
BondofDeath V2
Breeze V2
BurnTouch2 V2
Calefaction V2
Call of Alarm V2
Cessation of Cor V2
Chill V2.life V2
ChillUnlife V2
Choking V2
Creeping Crud V2
Demi Lich V2
DenonsDiscord V2
DisSummoned V2
DynsDraught V2
ElemMastery V2
EnvenomBreath V2
ExtendRegen V2
Firework1 V2
Firework2 V2
Firework3 V2
Firework4 V2
FlameSongRo V2
Flare V2
Force V2
Frost Breath V2
GlowGlyphs V2
Grim Aura V2
Haste V2
HorrifyingApp V2
Illusion Iksar V2
Immo Breath V2
InvertGravity V2
LifeDraw V2
LightningShock V2
NPCAegolism V2
RestDead V2
Resurrect Effects V2
ScreamofChaos V2
SeloChain V2
SFofSeukor V2.of Seukor V2
SongofDeepSeas V2
Special_Sight V2
Torrent of Ice V2
TorrentPoison V2
Vengeance V2
Vision V2
Voc Earth V2
Zumaik's Anim V2

I've attached my edited spells file which has the fix for the Mez/Lull/Harmony line, based on the spellsnew v0.048.zip file in the main post.
Attached Files
File Type: zip spellsnew v0.049.zip (14.8 KB, 13 views)
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  #3  
Old 08-28-2013, 06:53 PM
Telin Telin is offline
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Good job on mezz spell. I will say though that I consider this project obselete if those guys working on the older client succeed. Spell issues would be gone for classic particles. There would be issues with healing and the blue from hands in the buff spells for the newer particles we currently use. But if we delete the spellsnew files with that older client, the particles should be corrected.

Those bugs exist on eqmac as well using the spellsnew files. You will only get a true representation of the classic particles by bypassing the newer particles from those file deletions.

As far as fixing what we can, there are dozens that still need the level 24/39 particles adjusted. I spent a lot of time in eqmac with old particles turned on so I have memorized every step to the particle additions but don't have time to mess with files. You can try going there as a guide.

The level one heal cannot be accurately recreated from spellsnew. The old particles use a very long blue particle trail and lands with a giant particle in center of target with a small sprinkling of particles flowing up and outward out of target. If you use spellsnew files on eqmac and cast heal, it will look like it did here with just particles from hands that are shorter and a ring around target
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  #4  
Old 08-29-2013, 04:01 AM
Ariemos Ariemos is offline
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Hi Telin,

Yeah I saw the project for the older client. I hope that succeeds, as I sure want to use it. Who knows how long it might take though. I am doubting that an older client willl be mandatory to use, so I don't consider this project an entire waste of time. As I bet there will be those who will want to stick with the Titanium client.

I don't have a Mac, or a Hackintosh and it looks like a recent patch broke the hack for using a PC client on Al'Kabor.

Nevertheless, I know a lot of the effects from memory, and there's always YouTube [You must be logged in to view images. Log in or Register.]

I've some time & patience to fix some of these effects if it's 'minor' adjustments to the file, as I am no programmer. Just need to find out all the ones which are not right.

Many thanks for your help!
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