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#10
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Quote:
SZ players are about as hardcore as you can get for MMO PvP standards. We had to deal with nasty PvP exp deaths, almost absolutely no play nice policies (including same-team training for a long time), AND the constant threat of being PvP'ed by anyone regardless of their level over you. SZ was vicious, and as the OP laid out... it also created the single greatest MMORPG experience I've ever had to this day. To the OP - I love your ideas. They perfectly address the problems SZ experienced, and I could really see the evil infighting as a big thing to complicate that team. As an evil, I know damn well that there were times I would have loved to slaughter certain of my team mates - even being well aware of the shit storm it would have set off between guilds. The only possible suggestion I would make is that +20 attributes for good characters might just be a bit much, mostly as evidenced in the circumstance of barbarians. Although that could easily be changed by just reducing the barbarian's bonus to that of the neutral team level regardless of which faction the player chooses. In closing I'll say this: Whoever makes the server OP has outline (or as close to it as possible) - I and many of my old SZ friends WILL play on it. | |||
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