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View Poll Results: do you think the current VP rules are bullshit?
yes 327 68.99%
no 147 31.01%
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  #1  
Old 09-05-2013, 08:30 PM
Autotune Autotune is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
How did you read that into what he said? anyway
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Originally Posted by velioussales99 [You must be logged in to view images. Log in or Register.]
Because TMO would carry on training in VP and make it impossible for GMs to enforce rules.
Probably because he is implying GMs couldn't do their job because of something a guild does...
Like I said, GMs could easily enforce the rules if they wanted to. All it would take is an iron fist approach.

However, as much as the other guilds like to boast non-training, they would cry a river and bitch up a mountain when Sirken handed down a giant raid suspension for training on accident.

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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
What is so unique about this zone that it's impossible to fix the pathing issues? I realise recently they did try to make changes to how the pathing in there works and it appears it hasn't made much difference. SO what gives.

I don't think the zone is that unique, I believe it just hasn't seen much from the devs.

Not to mention, that while the zone was going to be released, the pathing dev was called out to be abusing his powers (true/untrue as it may have been) and ultimately quit. This left VP without anyone to focus on its pathing as the other devs, I believe, were/are focused on Velious.

From what I have seen now there is a new dev working on pathing, but he/she either isn't an expert (not being an ass), has given VP very little attention, or has been focusing on Velious zones more (or some combination of those).
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Last edited by Autotune; 09-05-2013 at 08:34 PM..
  #2  
Old 09-07-2013, 06:22 AM
Llodd Llodd is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I don't think the zone is that unique, I believe it just hasn't seen much from the devs.

Not to mention, that while the zone was going to be released, the pathing dev was called out to be abusing his powers (true/untrue as it may have been) and ultimately quit. This left VP without anyone to focus on its pathing as the other devs, I believe, were/are focused on Velious.

From what I have seen now there is a new dev working on pathing, but he/she either isn't an expert (not being an ass), has given VP very little attention, or has been focusing on Velious zones more (or some combination of those).
It is quite bewildering that the endzone of kunark receives such little care and attention.

Should we conclude that the endzones of velious will similarily receive as little attention? Worrying.
  #3  
Old 09-07-2013, 08:35 PM
Tasslehofp99 Tasslehofp99 is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
It is quite bewildering that the endzone of kunark receives such little care and attention.

Should we conclude that the endzones of velious will similarily receive as little attention? Worrying.
This is exactly why I'm not very excited for the release of velious on this server.
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  #4  
Old 09-07-2013, 08:44 PM
Autotune Autotune is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
It is quite bewildering that the endzone of kunark receives such little care and attention.

Should we conclude that the endzones of velious will similarily receive as little attention? Worrying.
I was referring to the pathing and gave the best reason as to why it is the way it is. The dragons and mobs hit boxes, abilities, etc have all been updated and tweeked a few times.

Velious is an entire different thing, it's the last planned expansion and there (at the moment) isn't any drama circling the pathing dev afaik.
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  #5  
Old 09-07-2013, 09:20 PM
Llodd Llodd is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I was referring to the pathing and gave the best reason as to why it is the way it is. The dragons and mobs hit boxes, abilities, etc have all been updated and tweeked a few times.

Velious is an entire different thing, it's the last planned expansion and there (at the moment) isn't any drama circling the pathing dev afaik.
I appreciate that (I think I was refering to the pathing too). And obviously you're not staff so anything said here is based on players experience, again something you're probably more qualified at than most all things considered.

And fwiw I don't blame the staff at all. They stay out of these discussion, and never give timetables or finish dates for obvious reasons.

But still. It is perplexing that the endzone (really is worth stressing that I feel) of Kunark just hasn't been sorted out after all this time.

Even if training were never to be discarded in there it would make sense, to my mind atleast, to make that a bit more challenging. As it currently stands (as far as I know) there's very little skill invovled in being able to dump trains on others and live fairly easily. The staff don't appear to be adverse to the train situation, prossibly as a result of their non pve background, but I think it would be beneficial to address the pathing issues comprehensively to atleast add some element of skill.
  #6  
Old 09-07-2013, 11:28 PM
Autotune Autotune is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
I appreciate that (I think I was refering to the pathing too). And obviously you're not staff so anything said here is based on players experience, again something you're probably more qualified at than most all things considered.

And fwiw I don't blame the staff at all. They stay out of these discussion, and never give timetables or finish dates for obvious reasons.

But still. It is perplexing that the endzone (really is worth stressing that I feel) of Kunark just hasn't been sorted out after all this time.

Even if training were never to be discarded in there it would make sense, to my mind atleast, to make that a bit more challenging. As it currently stands (as far as I know) there's very little skill invovled in being able to dump trains on others and live fairly easily. The staff don't appear to be adverse to the train situation, prossibly as a result of their non pve background, but I think it would be beneficial to address the pathing issues comprehensively to atleast add some element of skill.
I made it a point to talk to staff and their friends(players) as often as I could, just to see how things were and to just generally be friendly. I was also a part of VP opening up and had the privilege of hearing the reasons why VP was delayed (the many different stories/reasons). I'm sure I am not 100% spot on with everything, but mostly close.

When VP was released, Rogean and Nilbog both attended the first, second, and even the third round of VP raids (I think they even came in after changes later down the road). The one thing that didn't happen when they made changes (that I ever noticed) was seeing VP pathing getting updates as the encounters were. Nilbog made sure the encounters were as close to classic as possible and not long after that moved on to Velious it seemed. Rogean makes changes, but as most know he doesn't focus on pathing issues. Basically you have a zone that functions, but pathing is horrid. One of the reasons given to VP being delayed so long in the first place was that it just wasn't functioning and when players pushed for it to be released... well we got it (after another slight delay).

The staff here work very hard for being something they do for free. Focusing on releasing Velious is far greater than focusing on a zone that very little of the server will experience even if it was functioning properly and had proper classic rules (no training). Pleasing the greatest number of people and drawing more players back is far greater than satisfying a few raiding guilds for a few weeks. You can argue that not fixing pathing and enforcing rules is an option, but it's not when CSR says it's not so we fall back on waiting until Velious or hoping that the new pathing dev can find time outside of working on Velious to fix VP's issues.

The end-game zone of Kunark just isn't a top priority compared to other things (pathing wise) and CSR already has the work load they are comfortable dealing with in their spare time.

In the end, players can only blame themselves for VP and its rules after pushing a pathing dev (who was pretty decent) off the project. I doubt you'll find anyone in TMO who will shed a tear on that note though.
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