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  #51  
Old 09-16-2013, 08:28 PM
Bantam 1 Bantam 1 is offline
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The funniest thing is when people say they played during classic and there were "hardly any rangers and paladins"...

Nope... they were both very popular. Like daaaamn popular: surprised I ever got an epic.
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  #52  
Old 09-16-2013, 08:32 PM
Bantam 1 Bantam 1 is offline
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Quote:
Originally Posted by ncapatina [You must be logged in to view images. Log in or Register.]
Furor was a douche who was banned multiple times. His original character wasn't Furor at all it was a rogue who was banned for all sorts of unsavory things. It's funny to see a post looking back at him with reverence, and then see 20 posts complaining about TMO monopolizing content.

FOH not only did it on their own server (10x as bad) but they used inside developer knowledge (a lot of the EQ devs raided with them) to monopolize server-wide firsts.

I was fortunate enough to be one of the first 50 or so players invited to EQ beta due to my connections through Tanarus (SOEs online tank game before EQ) and this guy was a shitstain.

Any old school TMO people can ask the founder of their guild on FR, Edarion (if anyone still is in contact that is). Him and I go way back to the Tanarus days so he may remember Furor pre EQ fanboi fame as I do. In fact if anyone still talks to him tell him to stop by sometime and Krunch from Tanarus says hello. [You must be logged in to view images. Log in or Register.]

I guess the moral of the story is that often times people look back on those with "power" as if they were some larger than life bucket of awesomesauce. The guy was an ass, plain and simple. He doesn't deserve the credit people give him. At least he ended up where he belongs, making shitty WoW raid content.
That still goes on till this day... was a part of a couple "world first guilds" and they don't really earn it on the skill front... in SWTOR my guild (and others) had developers feed them the strat to see if it was doable or too difficult for players

They earned it on the PR front though.
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  #53  
Old 09-16-2013, 08:45 PM
Arteker Arteker is offline
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Quote:
Originally Posted by Bantam 1 [You must be logged in to view images. Log in or Register.]
The funniest thing is when people say they played during classic and there were "hardly any rangers and paladins"...

Nope... they were both very popular. Like daaaamn popular: surprised I ever got an epic.
in classic yes, in kunark and beyond not so much , kunark made alot new changes into player base.

velious: monks monks monks monks and more monks.
luclin: ranger drizz dourden clone army.
pop: paladin sk army.
  #54  
Old 09-16-2013, 09:23 PM
Nuggie Nuggie is offline
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Weekapaug speaks the real truth about old school EQ.
  #55  
Old 09-16-2013, 10:18 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by sabinrf24 [You must be logged in to view images. Log in or Register.]
Oh man, I remember the PoP cock blocks well. One attempt at Coirnav and he would go back down for...was it 3 5 or 7 days?

Not kill, attempt - and this was an underwater zone with 70ish people floating around lagging, trying to AE fish pulls and tank named in the middle of it. What a shit fest that was.

And shall we agree, the water mechanics of eq are less than.... tolerable?

oh dear god the lag, plz, not coirnav

I would make it so i didnt float and have swim animation, and just stare at the ground, praying till it was over.
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  #56  
Old 09-16-2013, 11:00 PM
Vohl Vohl is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Monks thinking monks were weak, while everyone else thought they were OP. Caused a sit in by monks across the servers in WFP.
Your memories are a bit scrambled. The sit-in happened before Kunark turned monks into the OP beasts everyone remembers.

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Originally Posted by Cribanox [You must be logged in to view images. Log in or Register.]
I do remember this but want it about feign death?
It was. The Feign Death mechanic originally caused mobs to lose aggro, but kept the monk on the hate list. This caused a mob that had been fighting a monk to run after the monk when re-aggroed. Monk FD pulling was very different then.

Monk aggro was then adjusted to cause mobs to forget 100% of the time until the mob was somewhere in the 20s or 30s, after which it would remember the monk most of the time.

Monks, pre-Kunark, were a very challenging and fun class with very little equipment dependence. Before Sky opened up, there was one weapon pretty much every monk used -- a fist. Raw and Cured Silk armors were also not originally present. Monks killed Frogloks for Mesh armor, then replaced pieces here and there with a mishmash of items such as Gatorscale Leggings. The Temple of Solusek Ro had no monk quests (the ENC mask was monk-wearable, though -- weird).

A Monk in full planar/dragon gear was very effective compared even to other similarly-geared classes. There were only a few of these on each server, though. Getting to that level meant playing through 50 the hard way, with very little to gain from twinking.
  #57  
Old 09-16-2013, 11:48 PM
JayN JayN is offline
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Pretty sure Broy left Mythic Legion to create TMO, Edarion was not the founder.


Monk sit in on Fro was one the coolest things I experienced as a noob... Wfreeport was messed up, NPC's were broken as shit. There was like 500 lvl ones runing around beating on broken guards.

then a giant Gnome showed up and told us all to GTFO, it will be looked into.
  #58  
Old 09-16-2013, 11:54 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
Your memories are a bit scrambled. The sit-in happened before Kunark turned monks into the OP beasts everyone remembers.



It was. The Feign Death mechanic originally caused mobs to lose aggro, but kept the monk on the hate list. This caused a mob that had been fighting a monk to run after the monk when re-aggroed. Monk FD pulling was very different then.

Monk aggro was then adjusted to cause mobs to forget 100% of the time until the mob was somewhere in the 20s or 30s, after which it would remember the monk most of the time.

Monks, pre-Kunark, were a very challenging and fun class with very little equipment dependence. Before Sky opened up, there was one weapon pretty much every monk used -- a fist. Raw and Cured Silk armors were also not originally present. Monks killed Frogloks for Mesh armor, then replaced pieces here and there with a mishmash of items such as Gatorscale Leggings. The Temple of Solusek Ro had no monk quests (the ENC mask was monk-wearable, though -- weird).

A Monk in full planar/dragon gear was very effective compared even to other similarly-geared classes. There were only a few of these on each server, though. Getting to that level meant playing through 50 the hard way, with very little to gain from twinking.
monks were a great afk class for this reason. They just had to lay out whole pull.
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  #59  
Old 09-17-2013, 01:31 AM
pasi pasi is offline
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]

SKs, in general, pretty much bitched that we were the redheaded stepchildren class, because we were....Always getting shafted with something at every turn and just got worse as time went on.
SKs were paladins who could pull, but with less HP, worse gear, and far less raid utility... and paladins weren't exactly topdog. I weep for anyone who plays a SK before Omens or a Druid before PoP.
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  #60  
Old 09-17-2013, 01:42 AM
Syft Syft is offline
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Downtime biggest complaint of all time!

Everytime server went down someone posted this

http://www.youtube.com/watch?v=PjuY-WHvWNw

and called it Neverquest!
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