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Old 08-06-2010, 10:04 PM
fwaits fwaits is offline
Aviak


Join Date: Jul 2010
Location: Folsom, CA
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
I was asking because I'm having a hard time seeing in what cases would inviting a rogue to group have a greater impact than say a monk, wiz, or mage.

Also, I understand what you're talking about in raids with sustained vs burst DPS. However, I wasn't sure as to how that all stacked up with Mages/Wizards being able to cast from outside AOE range, mages using a pet to supplement their med down-time, or the increased AC on raid mobs.

But then I looked at it from a utility aspect and in my opinion Rogues lose out big in all the departments of utility. For example nothing like ports, group beneficial spells (ports, invis, summons, mod rods), and feign death/mend.

Taking all of that into effect I would have guessed that rogues would clearly be top DPS and was surprised to learn that it might not be the case.

If classic rogues are somehow 'flawed' in that regard, why don't we try and buff the class by improving poisons, upping DPS, or doing something else to boost the class?
Because this is Project 1999 which is intended to mimic the original game experience as closely as possible to the original release back in 1999. Simple as that. That is the guiding principle/mission of the devs and this community.
 


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