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  #51  
Old 10-07-2013, 11:45 PM
JayN JayN is offline
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shaman > all unfortunately they are waaay op atm
  #52  
Old 10-08-2013, 01:10 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Which is why enchanters have a higher learning curve. Although really the WC cap helps a lot there.
Being able to escape easily doesn't lessen a learning curve around taking out high level content.

Enchanter power > Necro Power
Necro survivability > Enchanter survivability

Learning curves are pretty high for necromancers considering something a Necro would have great difficulty in taking down is, on average, of medium difficulty to an enchanter.
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  #53  
Old 10-08-2013, 09:50 AM
Tecmos Deception Tecmos Deception is offline
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That's how I assumed things would work for necros, Auto.

For necros, it seems like the pull is more finesse and timing compared to a chanter just lulling stuff and hoping he doesn't aggro a whole room (though it IS possible to survive a bad pull as a chanter, it's just really nasty if there are casters that get separated from the melee mobs or if there are HTers).

Then the kill is more of a balancing act if you're using EoT (since he can't tank well against unslowed mobs and won't hold aggro if root is breaking) and more of a crapshoot if you're using charm (since it won't last as long and you can't recover from a break as easily).

Also seems like necros probably need to clear, on average, more mobs out to have a spot to work with than a chanter. I can't count the number of times in south or seb that I kill a named standing 5 feet away from lulled trash mobs that I'm feeling too lazy to kill... and that isn't gonna work for a necro as far as I can figure.
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