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  #71  
Old 08-12-2010, 09:56 AM
Dominick Dominick is offline
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They did it right once, Discord. That was a reboot that worked.

Abandon all hope ye who enter EQNExt:
Quote:
Q: travel is too easy
smedley: I personally want to explore very square inch of our worlds. I like to see everything. But we have a lot of players that want that convenience.
A: we can keep convenience and still make it feel like a large world. Waiting 15minutes to start a group is a problem.
15 minutes to group is excessive?

Except for zones where you needed a raid party to enter, how many years did it take to really see every zone in Classic, Kunark and Velious? How many months did it take to see most everything in PoP? Most everything in the old world in WoW took what a month?

It sounds more like the take you by the nose and play the game for you, like WoW.
  #72  
Old 08-12-2010, 10:28 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
Hardcore players demanding rushed, incomplete content and mechanics are the ones who ruin MMOs.
This is so true. I've always found it ironic that the EQ player base never took this to heart as a maxim. The vocal minority of true power gamers demanding new content always trumped the rest of the player base in live.

It lead to rushed expansions with incomplete or ill-conceived content as well as item inflation starting in Luclin.

In the rush to be the best there are so many that don't stop and smell the roses.

I used to say I was the master of wasting time. By the time the cap was L65, I had a couple hundred days played and was not level 65. I finally did reach the L70 cap in OoW.

There's so much charm in the game world to take it fast. Even in vanilla.
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  #73  
Old 08-12-2010, 10:39 AM
Arclanz Arclanz is offline
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Quote:
Originally Posted by Crover_CT99 [You must be logged in to view images. Log in or Register.]
Do you mean in terms of release or to this day? What I've found coming back to VG now is that a majority (not all) of the game is populated and itemized. Some areas are itemized but need a second pass. Some areas need an epic quest or two to draw people to the area. But honestly, my brother and I have been overwhelmed with content so much that we often leave a level range with 1-2 dungeons we never touched (great replay value for other characters).

Part of the problem, which extends to the old ezmode argument, is that a majority of players do not seem to have any desire to try to find those great hidden areas with good content/rewards that just aren't very well known. We constantly have to link soulbound, above-average boss drops we are getting in some pseudo-obscure dungeon to convince people to venture out from the 'urt -> hunter's league -> celestine ward -> swamp armor' treadmill everyone does 1-50 like a religion.

This is a dead horse and I'm preaching to the choir, but I it gets frustrating knowing the popular opinion is that VG lacks content. It really doesn't.
I mean at launch and up to several months afterwards. My friend and I explored far and wide, and very few of the continent had content / npc / storyline. If it's filled out more now, maybe I'll check it out. For example, I played the wolf-people (forgot the official name) and a lot of the areas around it were empty. There were cool areas nearby like platforms and whatnot that looked like they should contain content; but didn't.

Another problem with vanguard is the zero downtime thanks to out of combat hyper regen. As a result, no one takes the time to get to know each other. It's just grind grind grind. I also didn't like how the numerical system was high. My 20th level shaman was critting for 1,120. I understand the mob has appropriate hit points but that 1,120 just seems silly to look at.
  #74  
Old 08-12-2010, 10:59 AM
Toony Toony is offline
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Quote:
Originally Posted by corradojeff [You must be logged in to view images. Log in or Register.]
One of the biggest resons we will never have the "Classic EQ felling" again is because in 1999 there really wasnt another option.
To an extent I get that feeling every night I log in, is it as INTENSE or v-i-v-i-d as the first time? No but most things aren't, most, /wink
  #75  
Old 08-12-2010, 11:03 AM
Cyrano Cyrano is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
To an extent I get that feeling every night I log in, is it as INTENSE or v-i-v-i-d as the first time? No but most things aren't, most, /wink
Plus you guys all popped your MMO cherry back in the day. Your mind will never be blown like that again.
  #76  
Old 08-12-2010, 12:05 PM
Phelp Phelp is offline
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Quote:
Originally Posted by Evilmog [You must be logged in to view images. Log in or Register.]
Sony didn't make EQ, they bought it and destoryed it.

Eyry beat me to it [You must be logged in to view images. Log in or Register.]
Actually pretty sure 989 studios was a subsiderary of SOE. 989 Studios/VI made EQ so theirfor SOE would have made EQ
  #77  
Old 08-12-2010, 02:10 PM
Arclanz Arclanz is offline
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My understanding was 989 made this cool proof of concept; but Sony funded the actual development. Why else would Qeynos be named as such?

So, who do you give credit to? The money that made the game a possibility or the programmers who made the game a possibility? Because both of them were 100% necessary to the birth of EQ.
  #78  
Old 08-12-2010, 02:43 PM
oldhead oldhead is offline
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I give credit to programmers always. Investors are just that.
  #79  
Old 08-12-2010, 03:41 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Instances? No thanks.

Instances are for lazy developers.

Instances ruined MMOs.
I think what you mean is that instances ruined EQ. Which they did in more ways than one.
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  #80  
Old 08-12-2010, 10:32 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
I think what you mean is that instances ruined EQ. Which they did in more ways than one.
The game will have instances I have no doubt in my mind that this will happen. What remains to be seen is that will they instance the entire game like wow and make the over-world just a piece of scenery to cross till you raid or will they just instance certain raids and keep the dungeons uninstanced.
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