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  #91  
Old 11-11-2013, 07:26 PM
SamwiseRed SamwiseRed is offline
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if item loot i hope to see it on red too. and take that bagging bullshit out.
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  #92  
Old 11-11-2013, 07:31 PM
Aenor Aenor is offline
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Samwise... Nilbog is more hardcore than you. And he doesn't care if you play or not. The previously stated goal was to retain population. Item loot is known to harm retention. Obviously, they're waving their hands in the air.
  #93  
Old 11-11-2013, 07:31 PM
Sirken Sirken is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
not sure how to ask this without sounding like an ass but i mean no disrespect.

is this teams server for the staff members or the hundreds of players wanting teams?

the reason i ask is that noone has suggested item loot yet it sounds like its already confirmed in the name of science? i hope the players opinions drive the ruleset of this server more than a handful of people who may not even play.

again its not meant to sound ungreatful or w/e. its just, im not getting a good vibe from all this. and no need to tell me to play it or shut up, i already realize this.
thank you for the disclaimer [You must be logged in to view images. Log in or Register.]

honestly, its for both, just like the entire project. at the end of the day, Nilbog is the project founder, and together with Rogean they are the project managers. if they want to try something to experience it first hand, then they have a right to do so. if players dont want to play on a server because of how the staff set it up, then thats the players' choice and the staff will have to deal with the consequences of their actions.

Also, let me say some of the staff have indeed seen the positives and negatives of item loot, and i feel that we as a staff can implement a system that will be different from live insofar as it will still be fun, but may not be as rageinducingflipthetableoverandquitEQforever, as some people may remember it. we feel we can come up with a very entertaing, and very rewarding system, while minimizing a lot of the negative stigma attached to it. and so, in the name of science, it will be done.
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  #94  
Old 11-11-2013, 07:33 PM
SamwiseRed SamwiseRed is offline
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with that said, i would love to have a trial on item loot on red right about now. i got a serious case of altitis and am having trouble gearing them all. item loot would solve alot of my problems. ty.
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  #95  
Old 11-11-2013, 07:36 PM
Greegon Greegon is offline
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Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
Quit playing with our emotions. This shit is srs business.
hate u sirk

HATEUDAD
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  #96  
Old 11-11-2013, 07:36 PM
Sirken Sirken is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
with that said, i would love to have a trial on item loot on red right about now. i got a serious case of altitis and am having trouble gearing them all. item loot would solve alot of my problems. ty.
well!

thats why i asked for the community to start brain storming ideas of custom item loot systems, and said that we can do anything you can imagine, and gave examples.

think outside the box.

we all know live style item loot is bad for pop, so lets think of a way to do it thats good for the pop! because at the end of the day it can be a lot of fun!
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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #97  
Old 11-11-2013, 07:39 PM
SamwiseRed SamwiseRed is offline
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there are a few problems we will need to fix, one will be to have more no drop gear available. Sol ro armor would be a good start. make that shit no drop so people can pvp with some clothes on but not be that OP. making kunark armor (Cobalt, ect) no drop would be awesome and at the same time KILL the RMT shit going on.

remove bagging, shit was dumb.

one item per kill if in a 4 level range. I suggest making primary/secondary/range unlootable ofc.
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  #98  
Old 11-11-2013, 07:41 PM
SamwiseRed SamwiseRed is offline
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damn im getting kinda excited about item loot now. shits gonna be much much more griefy than training could ever be [You must be logged in to view images. Log in or Register.]
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  #99  
Old 11-11-2013, 07:44 PM
tomato2 tomato2 is offline
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Quote:
Originally Posted by Chronoburn [You must be logged in to view images. Log in or Register.]
Quit playing with our emotions. This shit is srs business.
these kids are so invested its hilarious. I feel so bad for them
  #100  
Old 11-11-2013, 07:52 PM
Castigate Castigate is offline
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As a bluebie I'm all for item loot.

Since you're looking for ideas on how to do it, would it be possible for the player to select maybe 5-10 of their item slots that could be selected from? Bags could count as 1 slot and empty slots on death could force a random selection of something else.

Alternately would it be possible to have certain slots decided by the player be safe? I feel like a big part of the turn off is the possibility that someones favorite pixel might not be in a slot that's automatically protected, especially if they aren't melee.
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