Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 11-11-2013, 07:54 PM
Nune Nune is offline
Fire Giant

Nune's Avatar

Join Date: Sep 2011
Posts: 692
Default

Oh, good, item loot.


See ya on the 200 max pop server in 6 months brews
__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends>
  #102  
Old 11-11-2013, 07:58 PM
Millburn Millburn is offline
Fire Giant

Millburn's Avatar

Join Date: Jan 2013
Location: A2 Michigan
Posts: 999
Default

I liked the Asherons call version of item drop. Where you had a certain amount of items that would drop from your body, seemingly at random. Really though the items you dropped on death were the ones with the highest vendor value.

This makes sense to me for T99 because it still allows for impact and adds value to pvp without the consequences of someone cherry picking your items. In a sense it makes the whole process as neutral as possible without sacrificing much.

To use an example, one may want to carry a couple stacks of gems with them so that their precious FBSS doesn't drop.
__________________

Millburn Pennybags - Blue
Palmer Eldritch - Teal
  #103  
Old 11-11-2013, 08:00 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
I liked the Asherons call version of item drop. Where you had a certain amount of items that would drop from your body, seemingly at random. Really though the items you dropped on death were the ones with the highest vendor value.

This makes sense to me for T99 because it still allows for impact and adds value to pvp without the consequences of someone cherry picking your items. In a sense it makes the whole process as neutral as possible without sacrificing much.

To use an example, one may want to carry a couple stacks of gems with them so that their precious FBSS doesn't drop.
interesting. im guessing no stack of gems would out cost a fungi tho right? but maybe save your fbss like u said. very interesting.
__________________
Current Games:
Naw
  #104  
Old 11-11-2013, 08:03 PM
Sirken Sirken is offline
VIP / Contributor

Sirken's Avatar

Join Date: Feb 2010
Posts: 15,822
Default

Quote:
Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
I liked the Asherons call version of item drop. Where you had a certain amount of items that would drop from your body, seemingly at random. Really though the items you dropped on death were the ones with the highest vendor value.

This makes sense to me for T99 because it still allows for impact and adds value to pvp without the consequences of someone cherry picking your items. In a sense it makes the whole process as neutral as possible without sacrificing much.

To use an example, one may want to carry a couple stacks of gems with them so that their precious FBSS doesn't drop.
some of the staff have indeed suggested a random feature for item loot, but people could then pad their odds by unstacking useless items in unused slots to lessen the chance of losing great gear.

but i like the out of the box thinking, thats the right direction. nobody wants the old item loot from live. i think a random feature, or a harder limit on what can be picked from would be nice.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI

Sirken's Twitch Stream - www.twitch.tv/sirken_

Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #105  
Old 11-11-2013, 08:03 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Why do people keep bringing up item loot? It's like they think at some point in time someone will actually loot something of value.

All it does is give people incentive to leave their good stuff in the bank/bagged watering down PVP, or to avoid PVP all together (especially dying). It also furthers the advantage the top 5% have as most of the top gear is non drop. Good luck taking out someone VP geared wearing shin gauntlets and leather.

Stop beating this dead horse, item loot does not add anything and detracts completely from PVP gameplay. Item loot only works in games like UO where even valuable items are fairly easy to replace, not a game like EQ that is literally 100% about items for character progression.
  #106  
Old 11-11-2013, 08:04 PM
Millburn Millburn is offline
Fire Giant

Millburn's Avatar

Join Date: Jan 2013
Location: A2 Michigan
Posts: 999
Default

It would all revolve around the vendor price of the item. The number of items you're allowed to loot off someone is what would need to be decided on. You could make that one, where your most vendor valuable item drops, so you know exactly what you'll drop on death. Or that number could be 5, where a series of items drop which start at the highest value and work down, though I think there would be an interesting interplay if you made LOOTABLE items 1 and dropped items 3-5. That way there's still quite a risk of having enough items of value on you to saturate out your drop pool, which again makes it more desirable to kill people for valuable items.
__________________

Millburn Pennybags - Blue
Palmer Eldritch - Teal
  #107  
Old 11-11-2013, 08:05 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,182
Default

item will loot will allow us to hurt our enemy where it really hurts. will probably send them straight to char deletion. i was lookin forward to a roleplaying dark vs light lord of the rings trilogy kinda pvp server but now i see the light.

I will grief. Your fungi is mine. QQ
__________________
Current Games:
Naw
  #108  
Old 11-11-2013, 08:06 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Why do people keep bringing up item loot? It's like they think at some point in time someone will actually loot something of value.

All it does is give people incentive to leave their good stuff in the bank/bagged watering down PVP, or to avoid PVP all together (especially dying). It also furthers the advantage the top 5% have as most of the top gear is non drop. Good luck taking out someone VP geared wearing shin gauntlets and leather.

Stop beating this dead horse, item loot does not add anything and detracts completely from PVP gameplay. Item loot only works in games like UO where even valuable items are fairly easy to replace, not a game like EQ that is literally 100% about items for character progression.
nilbog wants it.
  #109  
Old 11-11-2013, 08:06 PM
Sirken Sirken is offline
VIP / Contributor

Sirken's Avatar

Join Date: Feb 2010
Posts: 15,822
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Why do people keep bringing up item loot? It's like they think at some point in time someone will actually loot something of value.

All it does is give people incentive to leave their good stuff in the bank/bagged watering down PVP, or to avoid PVP all together (especially dying). It also furthers the advantage the top 5% have as most of the top gear is non drop. Good luck taking out someone VP geared wearing shin gauntlets and leather.

Stop beating this dead horse, item loot does not add anything and detracts completely from PVP gameplay. Item loot only works in games like UO where even valuable items are fairly easy to replace, not a game like EQ that is literally 100% about items for character progression.
item loot is in. so stop crying about a system that wont exist here on p99, and start brain storming a way to make it fun.

just a reminder, after the merge, theres no rule that says it has to be all one server or the other, if feedback tells us some stuff about R99 is great and some stuff about T99 is great, then we will just cherry pick the features. IE: its very possible to have a post merge server with teams but not item loot.



because... science
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI

Sirken's Twitch Stream - www.twitch.tv/sirken_

Quote:
Originally Posted by Uthgaard View Post
Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
Quote:
Originally Posted by karsten View Post
going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
Quote:
Originally Posted by Rogean View Post
I've met Sirken IRL.. he ain't jelly of shit

  #110  
Old 11-11-2013, 08:11 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
some of the staff have indeed suggested a random feature for item loot, but people could then pad their odds by unstacking useless items in unused slots to lessen the chance of losing great gear.

but i like the out of the box thinking, thats the right direction. nobody wants the old item loot from live. i think a random feature, or a harder limit on what can be picked from would be nice.
Incentivizing PVP victory without completely demoralizing people who are defeated is a far better route in my opinion. A token system with meaningful rewards would be a start. No matter how you create a system, people will find a way to hide their gear for 90% of their playing experience. Nobody wants to lose a cloak of flames, manastone, etc, let alone something of medium value.

The PVP experience shouldn't have an adverse effect on the PVE. No matter how you slice it, EQ is a PVE game at the center.

That being said, if there were to be item loot I would have something as follows...

When you kill someone you get a token. X tokens buys essentially a PVP copy of an item. Lets say a JBB...something very useful and valuable but not necessarily game breaking. Maybe call it "Jaundiced Bone Bracer of Zek". If someone is killed the items that show up as lootable are only the "of Zek" items, which are all non trade-able.

This would keep item loot in the realm of PVP completely, items exchanged during PVP encounters can only be earned from PVP encounters.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.