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#141
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![]() I get what everyone is saying about RZ item loot rules, but that was always my favorite server. Your reputation really did follow you. There would potentially be pk and anti pk guilds. Guilds with actual personality and values driven by play style and fear. It could be too much but pushing the envelope a little may also be what this payer base needs. Obviously the current environment isn't enough to punish players for their behavior and reputation.
The downside is that the players on top truly dominate the server 10x more than the current rules. Players that farm good items will get fed up while raiders roam around with much less risk. | ||
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#143
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#144
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Although I agree there'd be no real consequence for the victim as far as the item loot aspect of death goes. But I see no other way to allow for it and still meet sirken's requirement of making it "fun". | |||
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#145
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#146
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![]() This is pretty much a death sentence to contention of endgame mobs, at least up until velious where you truly can get 100% no drop gear. No guilds are going to engage in a fight where they only have a 25% chance of winning if they're going to lose gear while doing so, even if it's just a lesser item worth ~1k.
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#147
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#148
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![]() I loved Rallos. It provided the only truly immersive experience I've ever felt in an MMORPG.
It created an air of paranoia I haven't seen replecated anywhere else - which resulted in a very tight knit community. You were forever looking over your shoulder, convinced a ganker lay behind every corner, hidden behind every tree. No other server created this sense of fear. PVP with actual consequence. Yes, that consequence reduced the overall number of battles - but it also made the few battles there were a lot more meaningful. Sirken has made clear the system won't be an item loot style similar to that of Rallos, just one where a kill will be rewarded somehow. What happens on Red99 most of the time there's a kill? A 1 hour global OOC pissing contest begins as both parties seem to feel the need to posture to each other - and seem to think the rest of the server must witness their battle of childish insults. It's not a great advert for the server. Introducing teams and rewards may help reduce the toxicity of the community (at least in part..... at least surely to your own teammates?!?!) and give incentive for people to play even if they aren't in the top (only) raiding guild. It's a good idea. | ||
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#149
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![]() all of you suck, the white ranger is the best.
That is all. | ||
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#150
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__________________
Quote:
Wipe it clean. | |||
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