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  #181  
Old 11-19-2013, 03:53 AM
Runya Runya is offline
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How about diminishing return on being looted?
  #182  
Old 11-19-2013, 04:34 AM
Clark Clark is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
as he returns to his keyboard with a cup of coffee at 6% hp, spilling hot java all over her legs as he frantically tries to access the keyboard his cat just walked onto.
lol
  #183  
Old 11-19-2013, 09:43 AM
Lowlife Lowlife is offline
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I posted like, runlvlzero levels yesterday while being trapped behind my laptop at work for like 24 hours. I went home and passed the fuck out. (If anyone has been on barracks duty, you understand) I literally was dreaming about item loot and shit. So.. I need to get the fuck away from this shit for a few days.

Having said that, DrScience won me over. I think removal of no drops is crucial for the acquisition of gear, if nothing else, by non-pve specialists and to deter zergs. While it will be much, much more population damaging, and increase player attrition of bluebies/eqmac/casuals, no-no drops requires a variant of RZ style item loot, be it old school or nilbog's.

http://www.youtube.com/watch?v=nMWGXt979yg
Last edited by Lowlife; 11-19-2013 at 09:45 AM..
  #184  
Old 11-19-2013, 10:30 AM
Tradesonred Tradesonred is offline
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No drop on Rallos for me was a table turner. Where before i had hardly any chance against twinks, I died a little slower... that was something.

I was about to quit because i thought i came in too late, people are geared to the teeth, and halloween 2001 happened where i frantically scavenged 8 pieces of no drop gear lying on bodies in different zones.

Without that i probably would have quit, mind you the chest piece i think dropped off a lvl 35 mob, and it was still hard to fight twinks with that gear on.

Im not sure about the high end no drop, wont speak of it because i dont have alot of experience in it. But i do have experience in being a naked noob vs twinks and i think that no drop tiered custom sets would really help the pop thats not the hardcore vets from red99 not bleed out fast. I think we should do it exactly like on Rallos, through event mobs that at the same time make for some great pvp events as people fight over event mobs.
Last edited by Tradesonred; 11-19-2013 at 10:37 AM..
  #185  
Old 11-19-2013, 11:21 AM
Runya Runya is offline
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Lol halloween events on rz were the best
  #186  
Old 11-19-2013, 11:47 AM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Danger [You must be logged in to view images. Log in or Register.]
i think that line of thinking falls within the context of a FFA server and does not regard the safety net of, nor comradery of teams that can be mobilized to dezerg the zerg
That depends on a healthy server population though. With low pop it's not easy to mobilize a zerg, especially if what I predict will happen happens and most people choose to play on the most populated team.

We ultimately have to see just what will happen, but my prediction is that the server will be fairly popular early on and will sink once the novelty wears off, with one team becoming overwhelmingly superior and the other two teams mostly naked druids and wizards out to gank.

I'm not a fan of item loot in a game like this that has zero pvp balance and unbalancing things like deleveling (which was later mostly fixed by adding item levels and caps on skill levels).
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  #187  
Old 11-19-2013, 12:25 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
4 level range is what it should be on red99 with no ffa zones
Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
server unplayable after give or take 3 months.
Should be talking about fixing red before we talk about any of this. Whether or not people want to play red is fine, but at least it serves as a test bed before shooting your load onto a potentially dead on arrival server.

Illegal training is fine, FFA raid zones is not. Lvl 60s cock blocking the 52ers from naggy/vox (or sub 56 from gearing up in fear) or leveling in those zones is not classic for an FFA server by any sense of the imagination.

As far as item loot, I just see a bunch of people who want to win by hours invested in the game. They want to spend every hour playing and have their advantage against new players with NO RISK. They can throw themselves in full gear over and over at lower level players or up and coming guilds with no fear of loss.

With said cowards of item loot being forced to wear their no drop planar, that evens them out with the rest of the cowards, or puts them at the mercy of skilled players who aren't afraid to risk their droppable resist gear.
Last edited by Nirgon; 11-19-2013 at 12:33 PM..
  #188  
Old 11-20-2013, 01:25 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
I literally was dreaming about item loot and shit. So.. I need to get the fuck away from this shit for a few days.
It's a teams99 feeding frenzy up in this bitch. lol at the please no more gif.
  #189  
Old 12-03-2013, 11:28 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
I dig it! Let Nilbog do whatever he wants with initial beta, and then give feedback on tweaks etc. That being said, can we stop posting new item loot threads...
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  #190  
Old 12-15-2013, 02:10 AM
Tune Tune is offline
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AWW YISSS
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