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View Poll Results: Sleeper's Tomb! | |||
Classic all the way! Prismatic Scales and the turn in. | 75 | 28.74% | |
Activate Sleeper 2.0 | 8 | 3.07% | |
Monthly resets of Sleeper's tomb | 112 | 42.91% | |
I have a better idea (post Below) | 11 | 4.21% | |
Aeolwind's Devious Idea | 34 | 13.03% | |
Donut | 21 | 8.05% | |
Voters: 261. You may not vote on this poll |
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#32
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Sleeper's Tomb should definitely reset at some point after waking the Sleeper and version 2.0 should never see the light of day here. Maybe 1-6 month variance on the reset after waking Kerafyrm? That would give plenty of people something to work towards for a long time, and it would allow everyone to eventually enjoy the content. The Sleeper being awakened was pretty much the coolest thing in EverQuest, but once it was done, it was kind of sad that nobody else would be able to experience that content or get that loot. Don't destroy the existing keys when he gets awakened, either. That's just going to prevent smaller guilds from EVER getting into ST, while the big boys wake him and farm keys faster so they can wake him again. If my memory serves me, there was a global shout from some NPC that the sleeper was awakened before he started rampaging through certain zones and pwning face, so there will be a bit of a warning for people to camp themselves out while he's fighting Yelinak and such.. I think it was Nagafen and Vox that shouted something.
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#33
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#34
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#35
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Anything besides the classic mechanism of permanent wakening of the Sleeper is a horrible idea and a complete 180 from what the intent of this server is, a classic approach to Classic/Kunark/Velious Everquest.
For shame on you bluebie maggots. | ||
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#36
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Just leave it classic, I really want the sleeper to get woken up to compare p99 tears to eqmac tears.
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#37
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Make the sleeper have random loot. And for each game day he is awake make him a little bit more kill-able. Maybe a slowly ticking debuff to hp/attack or something. The last couple of game days he is up will be the only time he will susceptible to attack because of the slow debuff. So you basically get one shot to kill him before despawn if you can time it right. Then maybe 1 month or so respawn timer.
He prolly still wouldn't be killed, but it would be awesome to have something unknown in the game. Only the devs would know exactly whats on the loot table.
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#38
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#39
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#40
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Everyone wants to experience the sleeper encounter. Keep the respawn long enough to keep the "classic" feel alive, but allow people to experience it as it was. Flag accounts to only experience it once. | |||
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