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  #51  
Old 11-24-2013, 02:54 PM
Retti_ Retti_ is offline
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Like when a shadow knight would have to exp for 6 hours to make up 1 pvp death





Trolllololol
  #52  
Old 11-24-2013, 04:57 PM
Kastro Kastro is offline
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Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
People HT themselves and suicide into mobs regularly to avoid YT, which is pretty much meaningless.

Just imagine how fast people will ditch, and the lengths they will go to avoid PvP, when an item is on the line.
Yeah imagine how fast people ditch when they realized they are about to get PKed Irl..

Most fights these days are ambushes with IED's ( waiting at zone lines and druid rings)... Nighttime Raids ( get them engaged to mobs) or drone, car bomb, airstrike....ie mage bolt/ pet or wizzi nukes... ( who sticks around for that sh!t?

So what i am hearing you say is pvp will become more realistic, more fear, more adrenaline, and just that much more exciting and intense...,

Item loot introduces the slot machine dynamic to pvp... once you win once you have to keep playing to try to get that same feeling again... without item loot and fighting over raid mobs and rare spawns, thete is nothing that visceral or compelling about a 14 year old elf simulator...
  #53  
Old 11-24-2013, 07:35 PM
Gustoo Gustoo is offline
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Yep. On item loot server the whole point for me is to get my act together and get at a level I want to fight at and start doing battle. When I'm grinding in unrest I'll be wearing full banded,leather, or cloth so when I get ganked it won't really matter. When I'm level 50 plus and I get killed that is just my own sad fault.

Can't wait for item loot. I really hope they put it on FFA instead though.
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  #54  
Old 11-24-2013, 07:44 PM
Kelsar Kelsar is offline
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Some valid points in this thread.

My only hope is the GMs ensure the melees don't get screwed over by allowing people to loot primary/secondary/BP/legs<maybe arms>.

Why: I'm primarily thinking about warriors, monks, and rogues who will get absolutely shit on in a new release PvP server with item loot.

This also benefits casters, as they can EQUIP their manastone to ensure they don't lose it.
  #55  
Old 11-24-2013, 09:32 PM
compulsion compulsion is offline
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Quote:
Originally Posted by Kastro [You must be logged in to view images. Log in or Register.]
Yeah imagine how fast people ditch when they realized they are about to get PKed Irl..

Most fights these days are ambushes with IED's ( waiting at zone lines and druid rings)... Nighttime Raids ( get them engaged to mobs) or drone, car bomb, airstrike....ie mage bolt/ pet or wizzi nukes... ( who sticks around for that sh!t?

So what i am hearing you say is pvp will become more realistic, more fear, more adrenaline, and just that much more exciting and intense...,

Item loot introduces the slot machine dynamic to pvp... once you win once you have to keep playing to try to get that same feeling again... without item loot and fighting over raid mobs and rare spawns, thete is nothing that visceral or compelling about a 14 year old elf simulator...
You are seriously comparing EQ with active duty combat? Who gets fear and adrenaline from PvP in this game where spells cast in 4+ secs and jousting happens in 3+ sec per swing intervals? It isn't "visceral" and it never was. For jousters, it is timing, for casters it is positioning and resource management. EQ is quite possibly the very worst foundation upon which to build this fabled game system where getting PKd in game feels like getting "PKd Irl"

Psychologically, you are likely to make worse rational(timing or resource management) decisions while afraid or hyped up on adrenaline. So really, the feelings that you associate with better PvP are actually qualities that would be characteristic of a poor player. Your highest value(a strong emotional interaction with the game) is a proven liability. Whatever crazy emotional input you need, which is what you are really looking for, you won't find it in EQ, ever. Not even if we just did a straight re run of the Discord server, which would probably be better than 95% of the shitty ideas that have been dumped on this board.

I played RZ for years and switched to SZ when it opened, and SZ was much, much more fun and engaging. SZ was flat out more challenging. XP loss meant people cared if they died and players wore resist gear so PvP wasn't just a matter of clicking 1 three times. RZ players just refused to adapt to a tougher environment and instead clung to the ego connections they made with killshots they collected on undergeared/no-drop scrubs.
  #56  
Old 11-25-2013, 12:32 AM
dogbarf dogbarf is offline
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Its not like a slot machine, its more like poker.

We have the bluebies here crying about pvp, they want to play poker without betting any money. They think eqs combat and pvp should be the fun when there are countless other mmos with better more skill based combat and nonstop pvp in battlegrounds.

Then we have the people who think playing poker without betting is gay as fuck, hence they want item loot.
  #57  
Old 11-25-2013, 01:29 AM
Supreme Idiot Supreme Idiot is offline
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If you have ITEM LOOT on the server with NO DROP items, you will just have a repeat of Red99 with 1 zerg guild recruiting/powerleveling everyone to camp no drops. Remove all no drops from the game (minus stuff like jboots, lev cloak, sky haste belts) or watch the server die in 3 months.
  #58  
Old 11-25-2013, 03:02 AM
Gustoo Gustoo is offline
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Uhh...

No drop items all of a sudden are worth having on item loot server, its a lot of fun getting obscure no drop items just to fill out slots with unlootable junk items.

I think designing no drop lower level armor sets (like ivy etched) and the like would make for some fun quests that are actually worth doing.

But disabling all no drop items is stupid.

Manastone users take a big hit in item loot because they now have to waste a primary hand slot with a statless piece of gear when using it.

Primary/Secondary/Range items were only lootable in the very early days of eqPVP and were quickly switched to being non lootable. I don't think that is a worry here since P99 is no longer a classic EQ simulator.
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  #59  
Old 11-25-2013, 12:25 PM
Kastro Kastro is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
You are seriously comparing EQ with active duty combat? Who gets fear and adrenaline from PvP in this game where spells cast in 4+ secs and jousting happens in 3+ sec per swing intervals? It isn't "visceral" and it never was. For jousters, it is timing, for casters it is positioning and resource management. EQ is quite possibly the very worst foundation upon which to build this fabled game system where getting PKd in game feels like getting "PKd Irl"

Psychologically, you are likely to make worse rational(timing or resource management) decisions while afraid or hyped up on adrenaline. So really, the feelings that you associate with better PvP are actually qualities that would be characteristic of a poor player. Your highest value(a strong emotional interaction with the game) is a proven liability. Whatever crazy emotional input you need, which is what you are really looking for, you won't find it in EQ, ever. Not even if we just did a straight re run of the Discord server, which would probably be better than 95% of the shitty ideas that have been dumped on this board.

I played RZ for years and switched to SZ when it opened, and SZ was much, much more fun and engaging. SZ was flat out more challenging. XP loss meant people cared if they died and players wore resist gear so PvP wasn't just a matter of clicking 1 three times. RZ players just refused to adapt to a tougher environment and instead clung to the ego connections they made with killshots they collected on undergeared/no-drop scrubs.
Maybe not for you... for me it was the same feeling..

I recall thinking... oh wow, I've felt this before...

The EXPERIENCE was vastly different... the FEELING was eerily Similar...

and Yes the Poker comparison is so much more apt... and the reason Item Loot as we are stating would work... is people tend to forget the losses as long as they occasionally win and can play again ( make sure drop rates and spawn rates are good, and no items get nerfed, so nothing priceless is ever lost )
Last edited by Kastro; 11-25-2013 at 12:29 PM..
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