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  #91  
Old 12-15-2013, 01:31 PM
JerSar JerSar is offline
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Awesome, thank you.
  #92  
Old 12-15-2013, 02:55 PM
Treefall Treefall is offline
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I hope this becomes part of the official required files for Velious. :P
  #93  
Old 12-15-2013, 02:58 PM
Dullah Dullah is offline
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Great work.
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  #94  
Old 12-15-2013, 08:15 PM
Silent Silent is offline
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Loving these effects, Good job look forward to any updates/changes. Haven;t had an issue with anything, And I actually can tolerate 100% opacity on medium or high even though bards are still a bit overwhelming its no where near as bad as prior. I actually feel like these fx are smoother, and just better all together its hard to explain without seeing it in game for yourself.
  #95  
Old 12-15-2013, 09:02 PM
Reid Reid is offline
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Love the work you've done however i'm having a small issue with the progression of the particles 1st tier spells look like 3rd for some spells like heals and yaulp
  #96  
Old 12-15-2013, 09:06 PM
Telin Telin is offline
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Thanks all for the support. Reid, you may want to retry putting the spellsnew files into your directory and make sure you overwrite the old ones. The tier issue for those spells you mentioned are fixed.
  #97  
Old 12-15-2013, 09:34 PM
Hailto Hailto is offline
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Great work [You must be logged in to view images. Log in or Register.]
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Blue:
[60 Oracle] Kaludar (Barbarian)
[35 Enchanter] Droxzn (Skeleton)
[XX Rogue] Hailto (Half-Elf)
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[21 Wizard] Hailto (Dark-Elf)
  #98  
Old 12-15-2013, 09:43 PM
Telin Telin is offline
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Here's a good video of Classic Spell Effects:

http://www.youtube.com/watch?v=EVZOIXZEgQo
  #99  
Old 12-15-2013, 09:51 PM
Telin Telin is offline
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So since I'm limited to 4 effects at a time, Clarity isn't perfect. It's missing a second rising cone effect from the ground up. In order to put this in, I would have to remove one hand effect which would be obvious. :/ Any Enchanters have any opinion?
  #100  
Old 12-16-2013, 02:44 AM
Telin Telin is offline
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I went ahead and revamped the Life Tap spell. It's updated on the first post now. I also made a video to share the results with those not sure about trying these out. This one took me a while, I had to throw some things out and revamp other effects to make it classic. All effects now begin immediately during and after the cast. There were no delays in classic. Here's what I did:

For the caster: Level 1 has a smaller radius of small particles going outward. Level 24 has a wide radius of small-medium size particles. Level 39 has larger particles that move faster and outward from the caster. I used several sources to make sure this was classic, including videos.

For the target: Level 1 has small particles moving inward as well as the big center particle. Level 24 gets a stream of particles floating upward. These both last about 3-4 seconds while the medium waist particles at level 39 will last about twice as long as they did in classic.

They all use classic particles now which look sharper to me.

Video: http://youtu.be/Kz9AIf5_ISA

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Last edited by Telin; 12-16-2013 at 03:00 AM..
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