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#1
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I really doubt that either of us could solo the Arch Magi. He would nuke the fuck out of us. He's nuked Malcolm's dar pets to death when I couldn't land enough stuns.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#2
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#3
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__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#4
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#5
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but if you get bored you can always go beat up on the orc prophet and test the theory lol! | |||
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#6
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![]() In my experience some spells seem to continue casting and land at which point no other spells are cast until LOS is obtained. Other spells they'll fail to cast and try to get LOS immediately. Also, running out of spell range always guarantees they stop and chase.
In any case, even if he gets one or two casts off every time you have to reroot you should be able to heal/regen it back while you're sitting around waiting on DoTs/root to fade. | ||
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#7
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![]() I know the Ghoul Sage nails me around that corner every time I fight him.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#8
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Now, in theory it seems like it would work... But saying shit is a lot easier than actually doing it. I will probably go try in full resist gear in a few days or so, but it's half suicide, because if you get a bad root break, your fucked. He'll chain stun you so hard you wont be able to move. It's definitely plausible on paper. I do tend to agree with Jeremy though. Soloing Indoors>> Shaman. Soloing outdoors>>>Druid. Take away the Shamans pet? We're on damn near equal footing indoors I do believe, if only because most strats we'd use are the same, and snare really doesn't change a whole lot indoors, other than a few more seconds of reaction time. Malo just makes a shamans life easier, and a shamans slow is just like a druids snare indoors, a few seconds more of reaction time, because I don't see a shaman meleeing down a mob in Lguk. And Jeremy, Yes, you are an exception. Edit: Most mobs you want to farm are indoors. This is true. In Kunark, a lot of things are indoors, but zones like Karnors (IIRC, dont hate) and CoM are outdoors, where a druids stuns and other useful spells will work. Kunark+Druid is a lot more viable than you'd imagine Jeremy, although I know you haven't played it before. Double Edit @ Ax: Ax, you wouldn't ever Root/Rot the Ghoul Arch-Magi, unless you want to 13 dmg a tick dot him to death. Things like Drifting death and Drones, and even Immolate I believe have a cast time that is MUCH too high to try and combat his cast time with. What ou would do, is load an older DD like Combust, and just root/nuke the fuck out of him. He is placed in a hallway, and you would snare/root and play the corners effectively IMO. Get a Drifting off if you can manage, but I think he would cast IMMEDIATELY when he sees you, and a computers reaction time is Instant. | |||
Last edited by Taluvill; 08-22-2010 at 05:33 AM..
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#9
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![]() Slow affects attack speed.
Snare affects run speed. A bard "slow" is both, but for shamans and druids, it only affects the one. Take away the pet and we're almost on equal footing (Shamans still have much better DoTs and can Cannibalize and shit) but why the hell would you take away the pet? I have my pet up every time I'm soloing. And he's usually raid buffed =) Take away a druid's XXXXXX and they suck! Also, I take back what I say about AM being one of the most resistant mobs in Guk. I contend that he is the most resistant mob in Guk.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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