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View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

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  #1  
Old 12-22-2013, 08:45 PM
kotton05 kotton05 is offline
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But splorf, what I'm not gettin is how can that happen without a variance change?
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Old 12-22-2013, 08:48 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
But splorf, what I'm not gettin is how can that be for without a variance change?
Variance need not necessarily be changed because everyone's ideas are starting to focus on a single concept: predictable simulated patches. With simulated patches, the variance can be left as is if casuals are also given a fair system that is 1) predictable and accessible to them and 2) kept from the hardcore who already have a system that caters to them (variance).

Restricting repops to lesser non-competitive guilds opens content to them without taking anything away from the competitive community.
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Old 12-22-2013, 08:49 PM
kotton05 kotton05 is offline
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Cause if variance was removed or halved, we could like all camp out in Kerra isle and race there cuz that'd b fun
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Old 12-22-2013, 08:50 PM
kotton05 kotton05 is offline
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Like bi weekly repops?
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Old 12-22-2013, 08:54 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Like bi weekly repops?
Something like that, yes.

We've gone for 2+ years making the current variance system work for hardcores. For us, it's not that bad. For casuals, they haven't see a dragon. Like, ever.

Repopping the server every 2 weeks or so, and protecting that content from the hardcores, will allow casuals a fair chance to see some raid content during reasonable hours.
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Old 12-22-2013, 08:59 PM
kotton05 kotton05 is offline
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And 2 weeks give folks time to call of work or clear their scheadule for an hour or two etc... But it's not often enough to really flood gear to all.

would this be something we could enact? With a bi weekly repop we wouldn't have to really agree much on terms of rotation cept for that day we'd have to not gobble them all up as usual and if anything just kinda sit back or merely focus on VP while others deal with the world spawns.
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Old 12-22-2013, 09:00 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
and protecting that content from the hardcores
Again, I don't even care so much about winning. I just don't want the form of competition to be tracking/poopsocking/camping out characters/otherwise spending huge amounts of time semi afk at the computer.

I think people just forget that the content itself is plenty challenging if you bring 20 people instead of 40.
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  #8  
Old 12-22-2013, 09:08 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Again, I don't even care so much about winning. I just don't want the form of competition to be tracking/poopsocking/camping out characters/otherwise spending huge amounts of time semi afk at the computer.

I think people just forget that the content itself is plenty challenging if you bring 20 people instead of 40.
I say "protecting" because we've seen FE and TMO clean sweep full repops with frightening efficiency. It's still not a situation that lends itself to sating those with RL time constraints in a reasonable way. The rule "protecting" the spawns can be just about anything. If your guild has killed X number of mobs in the last week, if your guild voluntarily gives up, if you guild is told by the GM's to stop, etc. etc.

The idea is that there needs to be more than just "REPOP GO!" Maybe not much more, but I think experience clearly shows that unfettered repops are torn through by the power guilds like a little kid through Christmas presents.
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  #9  
Old 12-22-2013, 09:10 PM
Frieza_Prexus Frieza_Prexus is offline
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I think point-values have some merit, but I have a hang-up in how they will be determined, and whether or not they'll ever change.

For example, TMO loves Faydedar for the dragon shields, but we don't need it that much. Other guilds who have no druid epics might consider Faydedar to be a HUGE target. From which viewpoint shall the value be assigned? I'm not certain a consensus could be arrived at.

I think the best solutions are the ones that run themselves.
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  #10  
Old 12-22-2013, 08:57 PM
Splorf22 Splorf22 is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
But splorf, what I'm not gettin is how can that happen without a variance change?
It would require changes from the devs; no question.

Look I have nothing against the two hour rule. It's a very reasonable compromise given the circumstances and a great step forward towards making the endgame more pleasant for everyone concerned. I'm just saying that, to me personally and I suppose a pretty large number of more casual players, raiding on this server will never be fun as long as it requires huge amounts of tracking and poopsocking. And the two hour rule does nothing for that.
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