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View Poll Results: Which changes would you like to see?
Xasten-style Bag Limit 69 25.84%
Sloan-style Delays 119 44.57%
No Poopsocking 117 43.82%
Petition for repops 93 34.83%
Petition for variance reduction 95 35.58%
Bush knocked down the towers/Loraen is my hero/I always check the 'retard' option on polls 37 13.86%
Multiple Choice Poll. Voters: 267. You may not vote on this poll

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  #61  
Old 12-22-2013, 08:54 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Like bi weekly repops?
Something like that, yes.

We've gone for 2+ years making the current variance system work for hardcores. For us, it's not that bad. For casuals, they haven't see a dragon. Like, ever.

Repopping the server every 2 weeks or so, and protecting that content from the hardcores, will allow casuals a fair chance to see some raid content during reasonable hours.
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  #62  
Old 12-22-2013, 08:57 PM
Splorf22 Splorf22 is offline
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Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
But splorf, what I'm not gettin is how can that happen without a variance change?
It would require changes from the devs; no question.

Look I have nothing against the two hour rule. It's a very reasonable compromise given the circumstances and a great step forward towards making the endgame more pleasant for everyone concerned. I'm just saying that, to me personally and I suppose a pretty large number of more casual players, raiding on this server will never be fun as long as it requires huge amounts of tracking and poopsocking. And the two hour rule does nothing for that.
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  #63  
Old 12-22-2013, 08:58 PM
Elements Elements is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
But you're in a guild that is built on tracking. That is simply not feasible for casuals, and that is why we are having this discussion. The goal here is to find a system that simultaneously satisfies raid guilds while allowing casuals a reasonable chance to experience raid content.
That why I made my suggestion a couple posts back.
  #64  
Old 12-22-2013, 08:59 PM
kotton05 kotton05 is offline
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And 2 weeks give folks time to call of work or clear their scheadule for an hour or two etc... But it's not often enough to really flood gear to all.

would this be something we could enact? With a bi weekly repop we wouldn't have to really agree much on terms of rotation cept for that day we'd have to not gobble them all up as usual and if anything just kinda sit back or merely focus on VP while others deal with the world spawns.
  #65  
Old 12-22-2013, 08:59 PM
Elements Elements is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Suggesting the first spawn each month for certain targets be left to a FFA for guilds that do not compete for targets otherwise. This first spawn be left for 24 hours so more casual guilds have a chance to mobilize for them. After that mobs are contested for the rest of the month and people start respecting the FTE and no training rules. If guilds try to contest mobs for the remainder of the month then they are not eligible for the first spawns of the next month until it has been up for 24 hours.

If the casual guilds want to agree to rotate the first spawn of the month between them then so be it.
  #66  
Old 12-22-2013, 09:00 PM
Splorf22 Splorf22 is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
and protecting that content from the hardcores
Again, I don't even care so much about winning. I just don't want the form of competition to be tracking/poopsocking/camping out characters/otherwise spending huge amounts of time semi afk at the computer.

I think people just forget that the content itself is plenty challenging if you bring 20 people instead of 40.
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  #67  
Old 12-22-2013, 09:02 PM
Yinikren Yinikren is offline
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I'm liking the point system idea the best. Otherwise we basically have to draw an arbitrary line between what guilds are "casual enough" to partake of these simulated repop days while the more hardcore guilds get to compete for normal variance (poopsock) based respawns.

If everything was assigned a point value, and a guild couldn't go over their value per week, then guilds would have to work together and with themselves to choose what mobs they are choosing to go after each week. It could even be broken down a bit further in the case of epic mobs if so desired, where Inny locks out CT from being attempted, or vice versa, so more people can start getting epics.

This should be on top of reducing, but not necessarily eliminating, variance. Guilds won't be poopsocking mobs if it doesn't fit their point critera for a week. Leaves CT open if BDA or Taken or FE would rather go for Inny or another epic mob, etc.
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Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
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Last edited by Yinikren; 12-22-2013 at 09:05 PM..
  #68  
Old 12-22-2013, 09:05 PM
Elements Elements is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
I'm liking the point system idea the best. Otherwise we basically have to draw an arbitrary line between what guilds are "casual enough" to partake of these simulated repop days while the more hardcore guilds get to compete for normal variance (poopsock) based respawns.

If everything was assigned a point value, and a guild couldn't go over their value per week, then guilds would have to work together and with themselves to choose what mobs they are choosing to go after each week. It could even be broken down a bit further in the case of epic mobs if so desired, where Inny locks out CT from being attempted, or vice versa, so more peole can start getting epics.
Not hard to assign. If you try at all for content beyond the first pop of the month for any given mob you are outta the casual pool.
  #69  
Old 12-22-2013, 09:06 PM
Yinikren Yinikren is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Not hard to assign. If you try at all for content beyond the first pop of the month for any given mob you are outta the casual pool.
That right there implies that casuals only get to raid once a month on a certain day, though.
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Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #70  
Old 12-22-2013, 09:06 PM
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For a Classic server, all these ideas are quite anti-Classic [You must be logged in to view images. Log in or Register.] Point values...WTF?!
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