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#61
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Tethering of mobs = joke | |||
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#62
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#63
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Some camps have inseparable mobs, but a lot of them have some separable mobs, and it makes no sense from the standpoint of being realistic, since of course the mob in real life would be able to see its friend being attacked - but from a gameplay standpoint it makes sense that you don't want every friendly mob within 100 feet running after you the moment you attack its buddies, or even worse, the moment you walk into that huge radius that mobs would realistically notice you and start attacking. And honestly, WoW mob tethering makes some sense even from an AI standpoint, because sometimes if you're pissed at someone you don't want to run for miles after them; if they start to run away, you might just go back to your house and sit there and lick your wounds. From a design standpoint, it's a device to make the game a bit more convenient for the player. It makes the game easier in exchange for losing some of the riskiness and immersion of EverQuest, just like a lot of other things in WoW, but that doesn't make it necessarily worse. I can see the appeal of both options. I did get tired of WoW and go back to EverQuest, so maybe that speaks to something. But honestly, calling that "bad AI" is just a thoroughly ridiculous statement. Try being less irrationally angry at WoW. | |||
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#64
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![]() Haha, I never knew the word cirkeljerk before I read this thread!
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#65
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__________________
Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#66
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![]() In a dungeon you are definitely better off being a shaman than a druid. Druids loose a ton of spells indoors and the things that make druids efficient don't work in dungeons for the most part. Sure we can root rot mobs but only if there are no casters around.
Outdoors, the druid is king. Harmony for splitting, being able to quad kite, and teleporting anywhere at any time. Not to mention their nukes are nothing to sneeze at either. Later on we even have a bit of mana regen. Sure a shaman can tank and spank the hell out of mobs but druids have more versatility in the open plains and hills of Norrath. Shaman will (almost) always be more desirable in groups. Exceptions to this rule include: AoE groups, groups with no melee (pet groups), when quick travel and evac are a must, or if you already have an enchanter. I really feel like the 2 classes have always had a very good balance going. | ||
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#67
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I do not see how you can even put them in same catagory. | |||
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#68
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![]() I know a few druids who quit in the high 30s on p99. Why? Theyre terrible groupers. They dont have anything another class doesnt already have covered.
So, if you go druid, its good to know you can quad, because its all you will be doing post 34. | ||
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#69
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#70
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![]() WoW is easier than EQ because theres no risk. To anything.
Also, you can 1 shot even con mobs. | ||
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