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  #61  
Old 08-23-2010, 09:35 PM
Harrison Harrison is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
There's a difference between actual difficulty and sitting for 10 minutes doing nothing. It's a thoroughly stupid mechanic. EQ has ups over WoW in real difficulty, but huge downtimes are pointless - again, unless they're meant to force you to group, but a druid presumably is supposed to be able to solo. And really, I don't see how WoW mob AIs are worse than EQ mob AIs.
"I'm going to stop chasing you and run back to my circlejerk of other mobs, because I am so fucking artificially intelligent."

Tethering of mobs = joke
  #62  
Old 08-23-2010, 09:36 PM
Itchybottom Itchybottom is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
"I'm going to stop chasing you and run back to my circlejerk of other mobs, because I am so fucking artificially intelligent."

Tethering of mobs = joke
Oh? Kunark? [You must be logged in to view images. Log in or Register.]
  #63  
Old 08-23-2010, 09:43 PM
Estu Estu is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
"I'm going to stop chasing you and run back to my circlejerk of other mobs, because I am so fucking artificially intelligent."

Tethering of mobs = joke
THAT'S your complaint? Really? The fact that mobs don't run after you all the way to the zone? That's not bad AI, that's a design choice. Just like the design choice in both EQ and WoW that mobs who are about 10 feet away from each other and friendly with each other won't group aggro if you pull one and not the other, but if they're 9 feet away, they will.

Some camps have inseparable mobs, but a lot of them have some separable mobs, and it makes no sense from the standpoint of being realistic, since of course the mob in real life would be able to see its friend being attacked - but from a gameplay standpoint it makes sense that you don't want every friendly mob within 100 feet running after you the moment you attack its buddies, or even worse, the moment you walk into that huge radius that mobs would realistically notice you and start attacking.

And honestly, WoW mob tethering makes some sense even from an AI standpoint, because sometimes if you're pissed at someone you don't want to run for miles after them; if they start to run away, you might just go back to your house and sit there and lick your wounds.

From a design standpoint, it's a device to make the game a bit more convenient for the player. It makes the game easier in exchange for losing some of the riskiness and immersion of EverQuest, just like a lot of other things in WoW, but that doesn't make it necessarily worse. I can see the appeal of both options. I did get tired of WoW and go back to EverQuest, so maybe that speaks to something.

But honestly, calling that "bad AI" is just a thoroughly ridiculous statement. Try being less irrationally angry at WoW.
  #64  
Old 08-24-2010, 03:25 AM
Lill-Leif Lill-Leif is offline
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Haha, I never knew the word cirkeljerk before I read this thread!
  #65  
Old 08-24-2010, 09:21 AM
Overcast Overcast is offline
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http://en.wikipedia.org/wiki/Circle_Jerks
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  #66  
Old 08-24-2010, 10:49 AM
guineapig guineapig is offline
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In a dungeon you are definitely better off being a shaman than a druid. Druids loose a ton of spells indoors and the things that make druids efficient don't work in dungeons for the most part. Sure we can root rot mobs but only if there are no casters around.

Outdoors, the druid is king. Harmony for splitting, being able to quad kite, and teleporting anywhere at any time. Not to mention their nukes are nothing to sneeze at either. Later on we even have a bit of mana regen. Sure a shaman can tank and spank the hell out of mobs but druids have more versatility in the open plains and hills of Norrath.

Shaman will (almost) always be more desirable in groups.
Exceptions to this rule include: AoE groups, groups with no melee (pet groups), when quick travel and evac are a must, or if you already have an enchanter.

I really feel like the 2 classes have always had a very good balance going.
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  #67  
Old 08-24-2010, 11:06 AM
Phelp Phelp is offline
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Quote:
Originally Posted by Tetrian [You must be logged in to view images. Log in or Register.]

Most druids in EQ played like retards on live. When in fact the class, with the right gear, is close to ideal for almost any solo encounter, indoors and out.

Druids are the pretty much the most versatile and powerfull class in this game, especially after kunark - Sure shamans do have a small edge on em straight up due to slow/canni but they also have some down sides, One of them is that they get to walk for it - A druid who fails at something is only a few minutes away from another go.

Another thing is ressists on dots. Druid dots are extremely effective both ratio and ressist wise. Same goes for damage shields. If potion stacked they rape face.


-Tetrian
I really wonder if you actually played EQ after kunark or even through kunark. Ports were god like, quading was damn nice. That is about all they had going for them. Take a druid and shaman into an item camp(most of them were indoors) and the shaman would smash just about any druid even if they were not stupid druids.

I do not see how you can even put them in same catagory.
  #68  
Old 08-24-2010, 11:32 AM
garyogburn garyogburn is offline
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I know a few druids who quit in the high 30s on p99. Why? Theyre terrible groupers. They dont have anything another class doesnt already have covered.

So, if you go druid, its good to know you can quad, because its all you will be doing post 34.
  #69  
Old 08-24-2010, 11:33 AM
Estu Estu is offline
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Quote:
Originally Posted by garyogburn [You must be logged in to view images. Log in or Register.]
I know a few druids who quit in the high 30s on p99. Why? Theyre terrible groupers. They dont have anything another class doesnt already have covered.

So, if you go druid, its good to know you can quad, because its all you will be doing post 34.
Why 34?
  #70  
Old 08-24-2010, 11:33 AM
garyogburn garyogburn is offline
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WoW is easier than EQ because theres no risk. To anything.

Also, you can 1 shot even con mobs.
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