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#81
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A rotation of the 6 major raiding guilds has some potential but I would like to make a slight tweak. Lets use Trak as the example. Rather then having one guild clear for this weeks trak, make it two. So the rotation would be comprised of 3 - 2 guild rotations. This promotes competitiveness and keeps the mobs moving amongst the guilds.
How to decide which guilds are paired I don't know for sure yet. I'm thinking something along the lines of the current guild + the guild who killed it the last time or a tiered guild system. Rank all the guilds 1,2,3 ect. 1 and 2 paired, 3 and 4 ect. Expanding on this idea we would keep variance as it is (though ideally a bit more reasonable say max 1 day +/-. The first guild set of guilds in the rotation would get their crack at the first mob who spawns. (Regardless of what it is that's their mob for this rotation). The next mob that spawns goes to the next set in the rotation ect. Also make it so if a mob has remained alive for say 12 hours, its ffa / moves onto the next person in line. This in theory would keep a constant rotation and remain competitive while not guaranteeing any guild all the mobs. Also VP would remain FTE and not be included in these rotations. As your guild gets the trak kills they can test the waters in VP at their own pace. | ||
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#82
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It seems like a good idea, but the rotations would never be able to change otherwise someone would get stuck competing with TMO each week... And that would just open animosity imo if the same guild keeps winning. Better to keep it even I think.
Also, rotations, handing out mobs, bush towers, etc.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#83
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I think it would be good to have a constant flow of the guilds competing against different guilds. Some guilds use different tactics then others depending on the mob that spawned it could work really good or not work at all.
Also just thought about it, any guild wanting to be added into the rotation is free to compete on any target. If the beat the two guilds rotating they (in some way) are added to the rotation (this could be difficult if 1 guild had to be added, but perhaps they would be added randomly to a rotation). | ||
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#84
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I don't think any guilds who haven't raided are sitting here spitting out ideas.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#85
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#86
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#87
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I think the casual raiding guilds should keep pushing these point systems. There are only 3 guilds who are supposedly against it and there are tons of other guilds that could be for it.
Majority rules and the monopolizers seems to be afraid of being point systemed!
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#88
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#89
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#90
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The point if red is to get up at 6am and fight dragons with no competition. Have you even kept up with that server? It's just silly.
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![]() Tanrin,Rinat,Sprucewaynee | ||
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