Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 12-28-2013, 11:51 PM
Garguren Garguren is offline
Scrawny Gnoll


Join Date: Jun 2013
Posts: 22
Default

A rotation of the 6 major raiding guilds has some potential but I would like to make a slight tweak. Lets use Trak as the example. Rather then having one guild clear for this weeks trak, make it two. So the rotation would be comprised of 3 - 2 guild rotations. This promotes competitiveness and keeps the mobs moving amongst the guilds.

How to decide which guilds are paired I don't know for sure yet. I'm thinking something along the lines of the current guild + the guild who killed it the last time or a tiered guild system. Rank all the guilds 1,2,3 ect. 1 and 2 paired, 3 and 4 ect.

Expanding on this idea we would keep variance as it is (though ideally a bit more reasonable say max 1 day +/-. The first guild set of guilds in the rotation would get their crack at the first mob who spawns. (Regardless of what it is that's their mob for this rotation).

The next mob that spawns goes to the next set in the rotation ect. Also make it so if a mob has remained alive for say 12 hours, its ffa / moves onto the next person in line.

This in theory would keep a constant rotation and remain competitive while not guaranteeing any guild all the mobs.

Also VP would remain FTE and not be included in these rotations. As your guild gets the trak kills they can test the waters in VP at their own pace.
  #82  
Old 12-28-2013, 11:58 PM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

It seems like a good idea, but the rotations would never be able to change otherwise someone would get stuck competing with TMO each week... And that would just open animosity imo if the same guild keeps winning. Better to keep it even I think.

Also, rotations, handing out mobs, bush towers, etc.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #83  
Old 12-29-2013, 12:06 AM
Garguren Garguren is offline
Scrawny Gnoll


Join Date: Jun 2013
Posts: 22
Default

I think it would be good to have a constant flow of the guilds competing against different guilds. Some guilds use different tactics then others depending on the mob that spawned it could work really good or not work at all.

Also just thought about it, any guild wanting to be added into the rotation is free to compete on any target. If the beat the two guilds rotating they (in some way) are added to the rotation (this could be difficult if 1 guild had to be added, but perhaps they would be added randomly to a rotation).
  #84  
Old 12-29-2013, 12:33 AM
Yinikren Yinikren is offline
Fire Giant

Yinikren's Avatar

Join Date: Feb 2010
Location: Las Vegas, NV
Posts: 591
Default

I don't think any guilds who haven't raided are sitting here spitting out ideas.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #85  
Old 12-29-2013, 09:25 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Happyfeet [You must be logged in to view images. Log in or Register.]
If we get 3 mobs per week, you can just have them all, cause I and others will just quit.
Sounds good to me. Then my friends who quit because they couldn't get one dragon in a month without putting in 160 hours of 'competition' against parked alt armies can come back and be tickled pink to get 3 mobs per week. My friends are nicer than you too.
  #86  
Old 12-29-2013, 09:33 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Turp_SmokinPurp [You must be logged in to view images. Log in or Register.]
"Its time to get some other opinions, views, ideas posted from the rest of the server's raiders"
First off this quote by you... Have you only been reading the TMO comments in each thread? Because I believe every thread made about this in server chat was started by another guild or another raider besides TMO. And each is full of comments from OTHER NON TMO raiders. Of course you have your exception of a few select TMO that comment in every thread lol. Did TMO start even 1 thread about this topic yet though?
Ok you want some mobs. That is cool. And is being worked out...
A small give away of mobs monthly should of happened months/years ago (I know some TMO claims we tried it already (1 dragon a month? lol an normally was gore) but in reality most ideas like this was shot down fast by TMO leadership with the claim of "that has been offered/tried months ago".
So of course the old leaders in TMO do not want to give up even 1 mob. It is just the attitude some of the guild takes. Until GM forced. Which is now taking place + leadership changes so you will see some free mobs coming.

Now...
YOU ARE VERY VERY DUMB if you do not think the "Care bear" that some are calling for, will kill the server . Now I agree a few dragons or loots would not hurt. But that poll showing half the people wanting 0 competition and making everyone "equal" is just plain stupid!! Socialism EQ 101 . It would not work! It is not what this server was built on!
Why are you on project 1999 if you want a new age game where everyone has an equal chance?
There are 100's of games out there that offer instances, no corpse runs, and all around fair play. Example I raid 20+ hours a week for a dragon sword to kick your ass in PvP, Than people complain to the forums and now you can buy one with RMT or easy to attain currency in game. That type of game is everywhere. Go get it.

If its everquest you like but want it easy , than their are plenty of other servers to pick that offer what you want.

It is not just TMO that would leave if they totally redid this server . A lot of people would go. Why do you think EQ live has died out? Yet this server thrives? It is because of competition / nostalgia / classic everquest. Take out the nostalgia factor here an care bear the game like you want Metallica. A hell of a lot more than TMO would leave / quit. I guarantee it.
This server was made around competition an classic. Take that away and you will have just another EQ Emulator.
100%, no rules, no "carebear" competition killed the Red server. If it's Everquest you want hard, you're on the wrong server.
  #87  
Old 12-29-2013, 10:40 AM
Autotune Autotune is offline
Planar Protector

Autotune's Avatar

Join Date: Jun 2010
Location: Auburn, AL
Posts: 2,470
Default

I think the casual raiding guilds should keep pushing these point systems. There are only 3 guilds who are supposedly against it and there are tons of other guilds that could be for it.

Majority rules and the monopolizers seems to be afraid of being point systemed!
__________________
Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #88  
Old 12-29-2013, 11:43 AM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
I think the casual raiding guilds should keep pushing these point systems. There are only 3 guilds who are supposedly against it and there are tons of other guilds that could be for it.

Majority rules and the monopolizers seems to be afraid of being point systemed!
If you skew the system so that one guild can get more than 51%(or more) of mobs over a month then it would work. Uber guilds need to be uber. Competition gotta compete for dragons
__________________

Tanrin,Rinat,Sprucewaynee
  #89  
Old 12-29-2013, 12:05 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
If you skew the system so that one guild can get more than 51%(or more) of mobs over a month then it would work. Uber guilds need to be uber. Competition gotta compete for dragons
No they don't. If they did, they'd be on Red where competition is the point.
  #90  
Old 12-29-2013, 12:07 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

The point if red is to get up at 6am and fight dragons with no competition. Have you even kept up with that server? It's just silly.
__________________

Tanrin,Rinat,Sprucewaynee
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.