Sirken, how much game tweaking are the admin willing to do? What if the guild leaders think that the optimal solution will only be satisfactory with 25% or 50% more raid mobs to go around? Just curious, because altering variance and repop rates are pretty common suggestions throughout the threads here, and it's not clear whether you guys would actually do this. Guild leaders need to know these things during their discussions.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
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