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#11
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When coming to a global agreement there will always be unavoidable issues, this is true for the system that everyone is trying to implement here, the Hardcore raiders will naturally have a 'unfair' advantage over the casual guilds in the goal that the majority want to achieve.
The problem with the current scene on this box is that you have 2 'raid teams' that can field a force much larger than there opposition, they have been able to this because they have put a much higher effort into the game than the casual players, its that simple. However they have reached a point where regardless of how well they play or how much effort they put in they are going to constantly improve to a point that is not reachable by there opposition, they have basically 'won' the box. A solution to this, hindering there momentum of improvement would be to have an automated transport to bind every 3 days if a character has not been logged in and logged out in a different zone. However, food for thought, if you cap the potential loot any 1 guild can achieve in any period of time, would they still be able to field numbers that they currently have, for instance if you are capped to say 3 targets a week (a possibility using the weighted system) yet you are fielding 50 people a night, there is a very low chance of you getting loot, especially when the current targets could probably be killed with 6-12 people. Therefore limiting the targets that a guild can kill could produce more competition for the entire server while making it more 'fair'. final food for thought, does the server hold a population of potential raid teams that is to high for the content out there for even the possibility of a realistic agreement? | ||
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