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Old 12-30-2013, 11:06 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by Castigate [You must be logged in to view images. Log in or Register.]
This is exactly what people seem to be trying to forget in all of this. I see plenty of people saying that the current/former rules are the rules we should end up sticking with. I also see a lot of bargaining over what essentially is the minimum we can do to make him happy so that Velious has all the toys we want to play with.

For the very slow who don't truly understand what's at stake in these conversations, get this through your heads already please.

ROGEAN DOESN'T GIVE A FUCK IF IT WOULD KILL THE SERVER, he will release Velious minus raid mobs if we don't actually try to improve things. I mean really try, not this petty fighting over what is/was/could be a monopoly, duopoly, or on the other end socialized pixels. Stop thinking things could go back to the way they were, because if they do I would guess Rogean would be more likely to shut the whole project down than let you continue doing what has been done.

Honestly when TMO comes off suspension I would like to see 2 weeks of no raid content at all on this server, hell start it now. People need to step back and get a little bit of perspective on this shit rather than continuing to pretend it will go away if they ignore it.

Personally I'm a fan of using decay models for how long guilds must wait on different mobs, they dont even have to be the same for every mob and they essentially solve most arguments that come up. For the world dragons and generally agreed less contested mobs it could be 2h 1h 30m 15m 7m30s 3m45s 1m53s free. Sure most of those times beyond 15mins would never get used, but if an up and coming guild wanted a crack at a dragon, and was willing to put in the work, they'd often get a relatively low pressure engage. Now with mobs like VS and Trak this time could be much shorter, you could start the timer at 20 minutes instead of 2 hours and most of it would never get used, but if people did want shots, they could get them without drama if they were prepared. Yes this doesn't address poopsocking, but honestly 1 tracker with 49 camped right next to the mob is not that much different than 50 trackers in my mind, I suppose its 1-5 minutes different depending on your guilds mobilization. At very least for Gods and world dragons you can't address one without the other.

This is just one idea, and I don't believe on its own it would be enough. It could be relatively easily tracked on the raid board by adding a few columns though.

What really needs to be protected here is the ability for anyone to fight a raid mob. During any given cycle at least 1 of Tal/Gore? Naggy, Vox, Maestro(yes players would care), and maybe draco should be left for actual pick up raids. I'm not saying big guilds shouldn't be allowed to attend these either, but they should make it their priority to help out newer players and just have fun. I feel something like this would make the community better in the long run.

Call me a carebear or idiot or whatever, but everyone here needs to realize that regardless of the decision made, it won't automatically save your Velious toys, you need to actually start caring about each other and trying to patch up your old hatred to do that.
I like the cut of your jib.

Part of what I consider necessary, is LOW CS TIME. Ain't no one got time to be babtsitting a 15 year old elf simulator.

So we need EZ rules.

20-40 minute window for clean first kill attempt, if you can muster and execute. If other guild who got last kill is ready, they have to wait.

In other words, every spawn has a 20 minute no-touch period, if >1 guild in zone (set number for how many counts for a guild to be counted in zone, I'm a theoretician not a raid leader dammit). Whoever got last kill has tio give any and all competition to get a clean shot. After 20-40 minutes business as usual.

If a guild wants a kill, they can get a kill. They just have to be able to show up, and then execute.
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