![]() |
#41
|
|||
|
![]() Variance would lead to people having time advantage and being chased, making things like time/assembling/moving fast and the feeling of the clock ticking as your window fades.
Non variance for important mobs means how many bodies did you bring, and how geared are they - can decide the fate of the mob 95% of the time before the fight happens, very little excitement. Just saying. Also I find it interesting that HB throws out variance in a one sentence thing and Nihilum instantly gets on the offensive about it - clearly showing how vulnerable it would make their stranglehold of the box. GM's know this but I don't think Nilbog's on board, so relax pals you don't need to show how much you sweat that topic. | ||
|
#42
|
||||
|
![]() Quote:
| |||
|
#43
|
|||
|
![]() Happy new years for you bros
| ||
|
#44
|
||||
|
![]() Quote:
__________________
<Casual Scum> Revy Two-hands Aloha Snackbar | |||
|
#45
|
||||
|
![]() Quote:
__________________
| |||
|
#46
|
||||
|
![]() Quote:
| |||
|
#47
|
||||
|
![]() Quote:
SORRY lol | |||
|
#48
|
||||
|
![]() Quote:
| |||
|
#49
|
|||
|
![]() Nizzar the biggest disease on the server. 90% of population is casuals who play for fun while him and the other 10% of nerd neckbeards play everquest as a blood sport or something. frightening
__________________
| ||
|
#50
|
||||
|
![]() Quote:
__________________
| |||
|
![]() |
|
|