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  #31  
Old 01-05-2014, 06:29 PM
JerSar JerSar is offline
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Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
This does make a lot of sense, I do also feel like... If all the loot/bosses were instanced (or spawn times were increased or loot was increased), it would essentially allow for EVERYONE to get EVERYTHING they want with minimal effort and time, which becomes boring. I think the whole "ill never be wearing BIS for every piece of gear" Is what keeps a good bulk of people playing and continually trying to become better and get better loot, that is the ones that arent all about just being THE BEST/schadenfreude, but in more of a Casual "collectors" stance.
Yes,

Instancing is good to qualm the riots right now, but in the end all it does is make gear a grind rather than an experience. It makes players less unique because everyone has (or has equal chance to) any BIS items.

Instancing just makes people worse, because once a game sees instancing it sees less unique play, less interaction and less need to help out people become better because it's just 'on the other side of that there wizard's portal' rather than a 'engage as one, die as one'. The latter is WAY more fun than the former.
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  #32  
Old 01-05-2014, 06:44 PM
Morgander Morgander is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
this is nothing like classic, I wouldn't mind" competition" without variance, but the way it is no is nothing even remotely close to live classic.

also Coach mcgurk is one of my favorite characters of all time, 'I got the rubber legs"
If you want a more classic experience, we need to wipe the server and start over.

For too long did P1999 exist with tons of bugs and non-classic issues/mechanics that just never existed in the original client or on the original servers.

With bugs like invis single pulling and a slew of other issues where people had months or years to sell characters and accounts, and abuse bugs such as the recently noted one where individuals were flooding the economy with platinum that was ill begotten, it's helped to rot the experience in its entirety.

Now that so much has been fixed and with Velious potentially close, this would be the premier time for a wipe.

I've got a lot in stock on this server, with 2 epic chars, 2 60's, a 55 and a 54, fungi, CoF, and a slew of other top end items, but a wipe honestly wouldn't bother me that much.
  #33  
Old 01-06-2014, 01:09 AM
JerSar JerSar is offline
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Quote:
Originally Posted by Morgander [You must be logged in to view images. Log in or Register.]
If you want a more classic experience, we need to wipe the server and start over.

For too long did P1999 exist with tons of bugs and non-classic issues/mechanics that just never existed in the original client or on the original servers.

With bugs like invis single pulling and a slew of other issues where people had months or years to sell characters and accounts, and abuse bugs such as the recently noted one where individuals were flooding the economy with platinum that was ill begotten, it's helped to rot the experience in its entirety.

Now that so much has been fixed and with Velious potentially close, this would be the premier time for a wipe.

I've got a lot in stock on this server, with 2 epic chars, 2 60's, a 55 and a 54, fungi, CoF, and a slew of other top end items, but a wipe honestly wouldn't bother me that much.
I just don't think that a wipe will ever enter into the minds of the server developers. It's a wishful idea, one that would solve a lot if we could somehow go back in time without upsetting potentially a lot of people.
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  #34  
Old 01-06-2014, 08:04 AM
myriverse myriverse is offline
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Quote:
Originally Posted by JerSar [You must be logged in to view images. Log in or Register.]
Yes,

Instancing is good to qualm the riots right now, but in the end all it does is make gear a grind rather than an experience. It makes players less unique because everyone has (or has equal chance to) any BIS items.

Instancing just makes people worse, because once a game sees instancing it sees less unique play, less interaction and less need to help out people become better because it's just 'on the other side of that there wizard's portal' rather than a 'engage as one, die as one'. The latter is WAY more fun than the former.
Gearing is already a grind, not an experience. The only difference is the rate of the grind.
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