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  #61  
Old 01-08-2014, 12:09 AM
Rallyd Rallyd is offline
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I think what Kergan was aiming for here was that if the PnP wasn't being used against the cleric to keep him from coming back, and using his group's healing/buffing/twitching whatever to defeat the SK and make him leave.. then the problem would solve itself.

Instead the SK is allowed to just say hey you can LNS but you have to leave the zone and you can't attack me or I'll have you suspended. This is completely counter to the way pvp servers should work. The cleric should have the right to come back, and push the SK out of the zone with his friends backing him.
  #62  
Old 01-08-2014, 02:29 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Rallyd [You must be logged in to view images. Log in or Register.]
I think what Kergan was aiming for here was that if the PnP wasn't being used against the cleric to keep him from coming back, and using his group's healing/buffing/twitching whatever to defeat the SK and make him leave.. then the problem would solve itself.

Instead the SK is allowed to just say hey you can LNS but you have to leave the zone and you can't attack me or I'll have you suspended. This is completely counter to the way pvp servers should work. The cleric should have the right to come back, and push the SK out of the zone with his friends backing him.
Well that is one mans idea of the server but I guess it wasn't the devs idea. You lose you are out for an hour. If your friends can down the SK and claim victory over the zone you can come back. Pretty simple.

Being clever, quick and timely is also part of PvP, especially on Everquest. If you can defeat a group or foe that is more powerful than you then you get the benefits of it. Resulting to mindless bind rushing over and over again is what PnP is to avoid. Some like to bind rush, more don't. It isn't perfect for everyone.
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