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  #81  
Old 01-08-2014, 02:52 PM
Nanjiro Nanjiro is offline
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Quote:
Originally Posted by mishurza [You must be logged in to view images. Log in or Register.]
Good to see you read more than 1 post of this thread.
Yup, I was overtaken by the sheer stupidity of the post I had to reply right away.
  #82  
Old 01-08-2014, 02:54 PM
mishurza mishurza is offline
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So you think the server is fine the way it is?
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  #83  
Old 01-08-2014, 03:39 PM
Bones Bones is offline
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"effort" and "competition" still being grossly misused

at least something on this server is classic
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  #84  
Old 01-08-2014, 04:20 PM
fishingme fishingme is offline
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Quote:
Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
wrong theyll leave regardless, they have in the past and they will in the future thats whole point of them being casual.

Thats why none of this will ever work, people who want to play casually and not compete, are wanting the same amount of payout as others devoting much more time.

In the end the casual will move on and not care, regardless if they get to raid or not, ive seen it happen hundreds of times.
I consider myself casual, I've been playing since the server started pretty much and I'm still here. I've raided sparadically throughout my time here. A second server would give the casuals a place to go who are wanting only to devote the spare time they have to play, casuals would like to experience raid content too. Really though if it's the casual players/guilds wanting more mobs or w/e than tmo/FE and are screwing the rotation, how about a new server for the casuals to go to and bring up their own raid rotation agreement, if it's even needed in the type of player set that would be there.
  #85  
Old 01-08-2014, 04:47 PM
Dr. Edge Dr. Edge is offline
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Quote:
Originally Posted by mishurza [You must be logged in to view images. Log in or Register.]
Why should I hand over half the mobs to other players if they aren't willing to put forth the effort that me and my friends do?
get a life loser, the game is for everyone not just you retarded shut ins
  #86  
Old 01-08-2014, 05:13 PM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
lol francis

have you seen him try to go super saiyan? or break his xbox?
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  #87  
Old 01-08-2014, 05:17 PM
Raavak Raavak is offline
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http://www.youtube.com/watch?v=C6cxNR9ML8k
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  #88  
Old 01-08-2014, 06:31 PM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]

THIS SERVER ISN'T CLASSIC - outside of the mobs, loot, and mechanics.

Most servers didn't need a rotation, because there was only ever 1-3 guilds that ever had the capability to kill bleeding edge content - everything worked it self out most of the time because there was enough targets to go around.

Servers weren't stuck on Kunark for 3 years.

Servers didn't have 6-8 guilds capable of killing Trakanon.

Server's didn't have the majority of the player base with a max level character, nor was it classic for the top guilds to have alt armies of maxed out twinks camped at every competitive raid mob.

Therefore, a non classic solution is required. There is no way you can disagree with any of my points above.
This. I don't understand why the hardcore guilds can't comprehend these concepts. They use the argument of "Hardcore guilds and competition is classic" but neglect to realize that over the last few years, the classic experience on P99 has become anything but the classic experience (for all the reasons posted above). Their arguments lack this basic reasoning when bringing up the "classic card".

When Velious came out on Live (just over a year from Kunark's release), the hardcore guilds (I was in Vis Maior on Quellious, I know) migrated to the next content while the smaller tighter-knit, casual and family-oriented guilds moved onto the old content (that was boring and useless in regards to loot etc) and smaller raid targets in Velious and Kunark.

I really have to question the motives of the hardcore guilds, but can't fault them either... what else are they to do? If it brings them fun (whatever warped sense of fun killing Trak 200+ times can give you), who are we to say otherwise? The simplest answer, usually being the most opportune, would have to be to release Velious in a timely manner. Kunark was not designed/intended to go on this long, but here we are.
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