Quote:
Originally Posted by NextGenesis88
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Wouldn't setting set numbers of people just cause some players/classes to get screwed all the time? Or at least a much lower possibility of getting in? I don't think that's really a good practice. It's like setting up matchmaking and just min maxing the raid force is it not? And for guilds starting to raid they wont have the best gear in the whole game automatically so who's to say they can even take something down especially not immediately having experience to have all the best tactics and skills? Does that sound about right? Just my thoughts and speculation. I may be wrong, but those are the concerns that came to mind.
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Well yes, some class would be more popular, but that is every game.
If a guild only has wizards. no wizard will want to be in that guild to get 1/14th of the loot. they will leave and go somewhere else. It will even out over time.
Please the point is to have FUN! No one will respect a guild that raids with 20 wizards or something. Also when you have 24 people, a really skilled paladin will be better than a zerg level wizard pounding the keyboard.
In Everquest, skill matters more than gear, so a guild that is low on gear can come up with cool starts to make up for it, and they have the rotation of free kill to get gear if needed.