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  #21  
Old 01-09-2014, 01:31 AM
Lord_Snow Lord_Snow is offline
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Rogue necro druid, sham would be better than druid but you three could travel everywhere. This of course would be a fear kiting group and restricted to outdoors mostly. I've been doin the nec druid rogue combo and it works like a charm.
  #22  
Old 01-09-2014, 01:52 AM
DrKvothe DrKvothe is offline
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Shaman, enchanter, bard.
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  #23  
Old 01-09-2014, 02:04 AM
radditsu radditsu is offline
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I am experimenting with a SK/CLR/ENC on another server. I will get back to you once I have more data. I never have used an enchanter in a meaningful role besides buffbot.
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  #24  
Old 01-09-2014, 08:25 AM
Wudan Wudan is offline
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start as Iksars and go

shaman, monk, sk/necro. The starting area is ba far the bets in game and playing Iksar is FUN! I guarantee you are gonna love it. Sure there are stronger trio set ups, but playing the strongest set up does not equal the most fun. You guys can do all the fun Iksar class armor quests and dont fortget Iksars are BOSS!
  #25  
Old 01-09-2014, 09:00 AM
radditsu radditsu is offline
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Shm monk sk/necro seems like a ton of overlap...
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  #26  
Old 01-09-2014, 09:35 AM
falkun falkun is offline
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As others have said, adding a melee to the trio really changes the dynamic, and warriors are about as boring as melee go.

Cleric gets a bit more exciting stunning, nuking undead, and pulling with lull.
ENC is a super busy class.
Warrior is auto-attack, crits, and learning the best tricks with taunt and bashing (especially if non-slam race).

Swap out the cleric with a druid or sham for more things to do, while still fulfilling the priest roll.

Swap out the warrior with a PAL/SK/bard for more to do. The bard can actually avoid melee, especially as he gains levels, and is super busy all the time.

As for meeting up, I wouldn't worry so much about evil/good, but more about where. Qeynos (ERU, HUM, BAR), Commonlands (HLF, DEF, HUM, TRL, OGR), or Faydark (GNM, DWF, HEF, WEF, HIE). Or you could just ask a higher level porter to help you get to your friends upon character creation (which isn't so bad as long as spell vendors are nearby for your class).

IMO, Blackburrow, Steamfont, and Crushbone are all much better newbie zones than EC. The newbie buffs in EC are overrated.

As for gear sticking with the warrior, Sword of Skyfire and Jarsath Trident are good weapons for ~100p each. 5/55 rings are standard for almost every class. Then I'd target a set of banded, bronze, or crafted as you can afford it. Work on a CHA set for the ENC as the next most gear-dependent class, and the cleric will be the least gear dependent.
  #27  
Old 01-09-2014, 10:11 AM
benjay benjay is offline
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Mage Enchanter Necro all the way, super easy leveling, nobody has to be good at there classes to get to 60 in a relatively short space of time and when you do start improving they can pretty much take any camp in the game

if you want something that is built to level or do amazing feats
shaman enchanter bard
enchanter mage druid
mage mage mage
even something as silly as bard enchanter mage can work really well

but if you want the old standard trio which works really well in all situations
warrior cleric enchanter
sk shaman bard
paladin sham mage
  #28  
Old 01-09-2014, 10:47 AM
webrunner5 webrunner5 is offline
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Make sure the Enchanter charms. That is their real power in a group. But you need 200 or more Charisma to do it well. Between the Warrior and a charmed pet you will have pretty good DPS. And if mobs are undead the Cleric has some darn good stuff to help with that.

Only bad thing about the Warrior versus having a Monk is pulling. Warriors are pretty good at pulling say 2 mobs but not more. The Monk can pull a lot better and have a lot more DPS. And they can take hits better than you think. With slow on a mob from the Enchanter a Wizard can almost tank lol. I know the Enchanter can pull or even the Cleric, but they really need to be sitting on their butts to regen mana. And a Enchanter with a charmed pet is busy enough trust me to not have to pull.

But the Warrior will work out. You have picked the Holy Trinity in EQ. That is called that for a good reason.
Last edited by webrunner5; 01-09-2014 at 10:55 AM..
  #29  
Old 01-09-2014, 10:53 AM
Aaron Aaron is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think maybe I need to stop writing guides! Now everyone plays my classes hehehe
Server can never have enough warriors and enchanters IMO.

Too many shamans running around already though.
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  #30  
Old 01-09-2014, 12:21 PM
Crede Crede is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
your warrior will be pretty much useless when that enchanter starts charming like a boss as well.
If you are fighting a mob that summons, with no tanking class, and your pet happens to break at the same time, you could instantly get squashed as a chanter. I haven't read everybody's posts in depth, but in my opinion if a chanter is going to be in the group charming, you want a primary tank because charm can be extremely unlucky at the worst possible times.

Solid choice with Warrior/Ench/Cleric. Can pretty much do anything you want. I think I would take an SK or Pally over them though, just because of the different abilities they offer. Also a monk could definitely work as a tank class.

Also, not sure what races you selected, but having a gnome war/chanter/cleric would be pretty awesome. Same with DE.
Last edited by Crede; 01-09-2014 at 12:24 PM..
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