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#1
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Last edited by falkun; 01-15-2014 at 09:04 AM..
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#2
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If FFA included CT, Inny, VS and Trak all in 1 repop and ClassCs got all 4 of them, then only 2 out of the 4 remaining ClassC mobs will get killed (for now, once another guild joins it becomes moot as there will be enough class Cs to kill all 4 ffa and all 4 class c mobs). This means those 2 mobs will eventually go FFA and get killed by ClassR guilds. Assuming it's any other combination for FFA mobs and it becomes less likely since they're going to be targeting whichever ones of those 4 they can touch first and then anything still up after that. I can see their point and I would support removing the bag limit from Class C labeled mobs on repop (still leave the limit at 2 for FFA and Class R guilds).
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#3
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#4
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![]() Eh I see their point, however if the FFA mobs are so much more tasty pixel wise than the Class C mobs, that is their choice to favor Trak/VS over Fay/Gore. I'm not so sure removing the bag limit on class C mobs is the answer.
Perhaps make it such that you can kill any number of Class C mobs (0-4) but you cannot touch FFA mobs if you've already killed 2 Class C. As opposed to the current situation where you could kill the first 2 Class C to spawn and have to forego the next 2 Class C and all 4 FFA It doesn't satisfy their "get every single Inny/CT/VS/Trak possible to sell more epic MQs" goal which all of their proposals tried to afford them. However it does allow for more competition among the competition mobs.
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#5
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#8
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![]() The bag limit does not prevent class C competition. I'm sure you'll all be gunning for Trak when he's class C on a repop, it just means whoever wins Trak will not also be able to kill CT, or VS, or Talendor, or whatever 3rd target you'd go for after. It puts a limit on you winning the competition, it doesn't stop you all from racing for the same targets.
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#9
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This doesn't have to do with VP, or variance or how many mobs you think is fair for us to have. This doesn't have to do with how large our population on the server is. Unless you're saying something relevant to this problem, stop polluting this thread with completely irrelevant arguments. | |||
Last edited by Hitpoint; 01-14-2014 at 06:00 PM..
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#10
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![]() <Perennial EQ Losers without GMs Help>
Leader: Yendor Officers: Chest, Bisch, Xosire | ||
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