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  #1  
Old 01-15-2014, 09:02 AM
falkun falkun is offline
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Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
You are completely neglecting repops which is what this thread is all about. With 3-4 repops per month your numbers go out the window.
Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
Last edited by falkun; 01-15-2014 at 09:04 AM..
  #2  
Old 01-15-2014, 02:16 PM
baalzy baalzy is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
The problem they're complaining about is if 2 of the class cs each kill 2 FFA mobs, then there are 4 Class C mobs left and only 1 guild available to kill them.

If FFA included CT, Inny, VS and Trak all in 1 repop and ClassCs got all 4 of them, then only 2 out of the 4 remaining ClassC mobs will get killed (for now, once another guild joins it becomes moot as there will be enough class Cs to kill all 4 ffa and all 4 class c mobs). This means those 2 mobs will eventually go FFA and get killed by ClassR guilds.

Assuming it's any other combination for FFA mobs and it becomes less likely since they're going to be targeting whichever ones of those 4 they can touch first and then anything still up after that.

I can see their point and I would support removing the bag limit from Class C labeled mobs on repop (still leave the limit at 2 for FFA and Class R guilds).
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  #3  
Old 01-15-2014, 02:21 PM
LizardNecro LizardNecro is offline
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Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
The problem they're complaining about is if 2 of the class cs each kill 2 FFA mobs, then there are 4 Class C mobs left and only 1 guild available to kill them.
Thus an incentive for a big class C guild to break into smaller, more competitive guilds.
  #4  
Old 01-15-2014, 02:26 PM
Daldaen Daldaen is offline
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Eh I see their point, however if the FFA mobs are so much more tasty pixel wise than the Class C mobs, that is their choice to favor Trak/VS over Fay/Gore. I'm not so sure removing the bag limit on class C mobs is the answer.

Perhaps make it such that you can kill any number of Class C mobs (0-4) but you cannot touch FFA mobs if you've already killed 2 Class C. As opposed to the current situation where you could kill the first 2 Class C to spawn and have to forego the next 2 Class C and all 4 FFA

It doesn't satisfy their "get every single Inny/CT/VS/Trak possible to sell more epic MQs" goal which all of their proposals tried to afford them. However it does allow for more competition among the competition mobs.
  #5  
Old 01-15-2014, 03:13 PM
baramur baramur is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Repops are 18 mobs, 12 outside VP get rotated (4 for each category). There are three Class C guilds. Since each class C guild can kill two targets outside VP, unless C guilds voluntarily disregards their mobs for 6hrs, your category will kill a guaranteed 10 out of 18 mobs, 55%. Since that will still leave 2 mobs in the Class C bag (3x2-4=2), you can kill up to 12 out of 18 mobs, or 66.7% (2 of the FFA mobs). Class R is reserved 22.2% of the mobs (4/18), and can kill up to 8 (4R + 4FFA) mobs of the 18 respawned, for 44.4%. There is no situation where class R category (as a whole) can kill more mobs than the class C category. Every time I've done the math, its worked out to a minimum of 50-55% of the mobs for class C, and ~25% of the mobs for class R, with the rest FFA between C, R, and PUGs. For normal spawns above, and repops in this post.
Ok just make VP FFA and not Class C exclusive, and the results would be tmo/fe/ib will be the only guild killing there. Your using VP as your argument, well that was a perk and incentive to be class C not R. The point is FFA mobs should be just that FFA, no matter of bag limit. Class C mobs should always only be for class C, until 6 hours has passed putting them into FFA. There is no reason on a server repop, why any bag limit should be enforced. You already have a rotation enforced why the 2ndary condition. Repop should be on average 4 class c, 4 class r, and 4 ffa mobs. There is no reason TMO should not be allowed to destroy all 4 class c mobs, thats what class c wanted, and FFA mobs should be just that, free for anyone to kill regardless of guilds working together, etc.
  #6  
Old 01-15-2014, 01:49 AM
goshozal goshozal is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
prove it.
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  #7  
Old 01-15-2014, 02:07 AM
Pheer Pheer is offline
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Strongly considering sig
prove that youre considering it
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  #8  
Old 01-14-2014, 05:32 PM
falkun falkun is offline
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The bag limit does not prevent class C competition. I'm sure you'll all be gunning for Trak when he's class C on a repop, it just means whoever wins Trak will not also be able to kill CT, or VS, or Talendor, or whatever 3rd target you'd go for after. It puts a limit on you winning the competition, it doesn't stop you all from racing for the same targets.
  #9  
Old 01-14-2014, 05:55 PM
Hitpoint Hitpoint is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
But Class C is "competition" because people wanted competition. Now you are worried about too much competition?

FE, TMO, and IB, who make up less than 20% of the population, will be splitting 50+% of the weekly spawns (1x 7-days and 2x 3-days, 6 VP mobs are C-only), not including repops and not including FFA. The other 80% of the population is splitting 23% of the weekly spawns, not including FFA. I don't think Class C has to worry about becoming "too full" anytime soon.
Why are you talking about this? Why are you doing any math at all about who gets what mobs? The problem is very clear and I've already explained it thoroughly enough that you and Ravager seem to be the only ones not understanding. We're on a 33%33%/33% rotation now. One of those sides does NOT get 33%, period. There's nothing else to discuss. That's it, this problem is very, VERY simple and you're making it so much more than that.

This doesn't have to do with VP, or variance or how many mobs you think is fair for us to have. This doesn't have to do with how large our population on the server is. Unless you're saying something relevant to this problem, stop polluting this thread with completely irrelevant arguments.
Last edited by Hitpoint; 01-14-2014 at 06:00 PM..
  #10  
Old 01-14-2014, 06:00 PM
Geofizzle Geofizzle is offline
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