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#51
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Im with ya.
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#53
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Someone correct me if I'm wrong, but isn't the currently bugged AC formula here going to play very strongly into the difficulty of Velious?
IIRC, mob AC played a very important part in determining the usefulness of a wizard over a melee DPS. Weren't some bosses incredibly hard to damage through melee resulting in a ton of 1 point hits and backstabs? With AC as it is, will melee DPS be a lot higher than it should be?
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#54
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"There is no problem with AC on project1999."
Nilbog or someone else | ||
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#55
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Needs to be fixed, it would benefit both PC and NPC Armor Class. PC's will be able to take damage better. NPC's will also take a significant reduction in damage resulting in longer fights. | |||
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#56
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I don't see AC as broken on levels above 45ish as made out here. Low level yes. But high I think it is pretty close. Now I am basing this off my son and I. He plays a Halfling Warrior and a Ikky Monk. I heal with a Cleric, Druid, Shaman. Shaman mostly when we duo. We both have been playing pretty much non stop since 1999. I started big time early 2000. And we pretty much did the same thing then.
I play healers, he plays melee classes. We have tried every combo on here gear wise you can think of between the Melee's. We have the gear luckily to try it. Now I do realize both the Monk and the Warrior have a big edge with damage mitigation on here. Especially the Monk. We keep logs once in awhile but we pretty much just see how fast we can knock down a mob or how often I have to heal to determine the end results. The Warrior is level 53, the Monk 55. The Warrior definitely gains by getting hit less with a AC boost gear wise. The Monk I would say a bit less so AC wise but it helps trust me. The problem with testing the Monk is they are so OP on here it is scary. He has the epic and a T-Staff, and getting to the point level wise where fists are coming into there own that it seems no matter what you do they are a f'ing killing machine. With the Ikky re-gen, Fungi, 75% Bandage and Mend sure as hell doesn't hurt having all those in a duo. I know on live now at level 90 and above which we have several of them, that AC is REALLY important. Who the hell really remembers back to 1999, 2000 what effect AC had. I would suspect pretty much the same we have now. Mainly because until Velious comes out nobody right now has a shit pot of AC yet. Sure more than we had 14 years ago because we where dumb about the game and broke. So I am convinced that AC does somewhat kick in above 45ish, or let me say matters more above 45, the way I see it. I have a little Warrior and Monk here and I can carry 70 Stones on the Monk and I know the AC drops but truthfully I see no noticeable difference getting hit or DPS dropping. If it does it is minor. You can bet when Velious comes out to be Tanking well on Raids you better have a full set of Cobalt or Champions to stay alive. Well that's my 2 cents. | ||
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Last edited by webrunner5; 01-17-2014 at 12:19 PM..
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#57
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I remember very well indeed, infact its my only real problem with P99.
AC was godly on live, on every class, up to the soft cap. It was the stat you never ever overlooked. | ||
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#58
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C'mon guys, you know them! | |||
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#59
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well one of them is German really.
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#60
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Blimp, dirigible, zeppelin, ???
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