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#1
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Yep, this needs attention. On live it was almost impossible to interrupt without an actual stun ability. Casters channeled right through monk, rog and war 1h quads.
Combine the insane interrupt chance with what is clearly unclassic melee pvp dps, and casters are dogfood on R99. In the 6 seconds it takes to cast a nuke/dot/debuff, a rogue has killed you 2x over and interrupts almost every single round. Also, the miss rate is way off classic - melees rarely miss, and they hit for near max dmg far too often (live had more variation). This will get much worse come Velious. | ||
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#2
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+Melee hit way too hard and almost never miss
+Melee attacks are too hard to channel through. +900+ AC and 200+ defense should mean something. Hit rate is like 95 %, should be like ~60 % on high ac target. 400 Double Backstabs on a decked out 60 warrior shouldn't be happening. Backstab should be doing minimum damage much much more on high ac targets. +1hander damage should be mitigated much more due to armor. +2hander damage like oggok cleaver should not hit for less than ~50 damage. +Hitboxes are much bigger than on live +connecting hits was harder on live, warriors pvping with dual wield is not a classic mechanic and is a result of larger hitbox + AC not working. #Nocasterleftbehind | ||
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#3
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bump
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