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  #41  
Old 08-30-2010, 04:59 AM
Sareil Sareil is offline
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Originally Posted by PunkrawkBbob [You must be logged in to view images. Log in or Register.]
Talking with a buddy we decided that Bazaar was an awesome concept (having a central zone of neutral faction, complete with banks, crafting vendors, crafting stations, and no weight encumbrance). The big downside of Bazaar was the vendor mode. If they removed AFK'ing to sell stuff in vendor mode, it would have been a helluva zone for bartering IMO. Not just searching the listings, undercutting the cheapest by 3% and AFK'ing for the night for sales.
I always thought the silliest part of the bazaar (I never played EQ before it, so I didnt know how rad EC tunnel was until P99), was actually having to leave your fucking game and computer on all night just to sell shit. Can you imagine how many fucking megawatts of power were wasted by people AFK selling in the EQ bazaar? Or how much the life of a computer was shortened from that crap? I personally went through 2 fans cause of that shit.
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  #42  
Old 08-30-2010, 08:11 AM
Rasterburn Rasterburn is offline
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I remember the rationale being used by Verant, back at the time when they introduced the Bazaar...

What a lot of you are either selectively remembering, or simply forgetting altogether, is the fact that back in the day, a lot of lowbies used to complain about the constant /auction spam in the EC and GFay zones. It made it harder for beginners and lowbies to sort through the spam and hook up with groups. It also interfered with those folks who enjoyed roleplaying (remember roleplayers?).

Additionally, there were often complaints about occasional griefing from high-level players, who were primarily in lowbie zones to buy and sell things... but who also got bored sometimes and decided to "go mess with the n00bs." For example, I remember an occasion where some high level players charmed the EC griffon, buffed him, and then sent him on a rampage of terror all over EC... slaughtering players and NPC's alike. Not cool. Hilarious to be sure, but totally uncool... especially back in those days before PoK books, when a dead player might have to run back from five zones away to reclaim their corpse.

So to respond to all of those complaints... which had been going on for YEARS by the time Luclin was finally rolled out... Verant in their wisdom decided that they could eliminate a lot of headaches by creating a faction-neutral and centralized location for player trading to take place. Hence the inception of the Bazaar.

At the time, I was like most of you. I had become so accustomed to the GFay and EC tunnel trading scene that I wrinkled my nose at the Bazaar. For a long time, I refused to use it at all. But after awhile, I found myself reluctantly agreeing with Verant's reasons for creating it.
Last edited by Rasterburn; 08-30-2010 at 08:16 AM..
  #43  
Old 08-30-2010, 08:15 AM
Slade_the_Slide Slade_the_Slide is offline
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See, we never had that problem on Drinal server. The market zone was North Freeport. Simple solution was evils hung out in sewers and behind certain buildings to sell, or they worked up faction (optional). No one fought the guards (much) because doing so would bring a lot of the entire zone on them. It worked out great, no higher levels griefing those trying to level and it made more sense than EC Tunnel, bank close by and all.
  #44  
Old 08-30-2010, 08:57 AM
azeth azeth is offline
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Originally Posted by Slade_the_Slide [You must be logged in to view images. Log in or Register.]
See, we never had that problem on Drinal server. The market zone was North Freeport.
I have no idea why EC tunnel ever became most server's market area. It's not even really a crossroad.. I mean who the hell gets a port to WC and hoofs it to Ro/Inno/Feer/Guk?

Originally on Rodcet Gfay was our market, eventually it turned into EC. I think it'd be really cool for a "move the market!" movement to arise and take advantage of a better location.


EC isn't even really close to the bank! Why the hell isn't the market just along the WFP wall or something?
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  #45  
Old 08-30-2010, 09:48 AM
Braveguard Braveguard is offline
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NFP seemed to work well on Mith Marr as well... plus, no freaking annoying run to the bank to get large sums of coin or having to hoof back and forth to get stored items before and after marketing.
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  #46  
Old 08-30-2010, 10:46 AM
Kizzik Kizzik is offline
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People calling their characters "toons" - where did this start and why isn't it punishable by death?
  #47  
Old 08-30-2010, 10:51 AM
Rasterburn Rasterburn is offline
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Originally Posted by Kizzik [You must be logged in to view images. Log in or Register.]
People calling their characters "toons" - where did this start ?
In EQ... about ten years ago. [You must be logged in to view images. Log in or Register.]
  #48  
Old 08-30-2010, 10:53 AM
Kizzik Kizzik is offline
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In EQ... about ten years ago. [You must be logged in to view images. Log in or Register.]
Lies. LIES I TELL YOU!
  #49  
Old 08-30-2010, 10:58 AM
Rasterburn Rasterburn is offline
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Hee hee hee. [You must be logged in to view images. Log in or Register.]
  #50  
Old 08-30-2010, 11:07 AM
Lucrio40 Lucrio40 is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I have no idea why EC tunnel ever became most server's market area. It's not even really a crossroad.. I mean who the hell gets a port to WC and hoofs it to Ro/Inno/Feer/Guk?

Originally on Rodcet Gfay was our market, eventually it turned into EC. I think it'd be really cool for a "move the market!" movement to arise and take advantage of a better location.


EC isn't even really close to the bank! Why the hell isn't the market just along the WFP wall or something?
I think the big draw to EC over NFP is due to it being between Neriak and Freeport. Evils can use the Neriak bank while goods can use the freeport bank. Granted the trek across Nek forest blows compared to walking through freeport, but its still a much shorter run for evils than Gfay. I'm seriously glad I never had to mess with a server who's "bazaar" was Gfay.
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