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  #31  
Old 02-05-2014, 10:19 AM
DrathMaximus DrathMaximus is offline
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I'd love to help myself (one day, not nearby future) if possible. Coding (C++ and BYOND.com) is one of the few things I know (I'm no expert at it by all means) along with severe weather forecasting (I got that aced) No clue what language EQ uses, never bothered checking - in fact I never knew there was a released source of (older?) live. While I was never a great game maker...I found that I did excel at troubleshooting mistakes lol.
  #32  
Old 02-05-2014, 11:27 AM
fadetree fadetree is offline
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Perl and c++ iirc
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  #33  
Old 02-05-2014, 11:29 AM
Estu Estu is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Perl and c++ iirc
This. And MySQL database.
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  #34  
Old 02-05-2014, 11:54 AM
Haynar Haynar is offline
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I fix stuff.

Sometimes fixes on complicated issues dont go smooth.

I have spent a significant amount of time working on the TT issue. Finding right balance of fix. But much is based on how client will behave. We dont have source code to client, so not all changes can predicted.

You would not believe the time spent just getting this clunky ass eqemu code to handle the user numbers we throw at it. And much is being done to prep for Velious release.

Ever seen a zone with 1000 ppl in it? Stand by!

Hopefully ghosting is fixed now.

Release source? Hah. Its very controlled access.

H
  #35  
Old 02-05-2014, 12:07 PM
dax dax is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I fix stuff.

Sometimes fixes on complicated issues dont go smooth.

I have spent a significant amount of time working on the TT issue. Finding right balance of fix. But much is based on how client will behave. We dont have source code to client, so not all changes can predicted.

You would not believe the time spent just getting this clunky ass eqemu code to handle the user numbers we throw at it. And much is being done to prep for Velious release.

Ever seen a zone with 1000 ppl in it? Stand by!

Hopefully ghosting is fixed now.

Release source? Hah. Its very controlled access.

H


Thank you [You must be logged in to view images. Log in or Register.] now if i can only hit the lotto i could donate more !
  #36  
Old 02-05-2014, 12:47 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]

Ever seen a zone with 1000 ppl in it? Stand by!
Ice Clad will hit well over 1k, and the lucky few that can make it to EW will be kings.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #37  
Old 02-05-2014, 12:58 PM
Erati Erati is offline
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so anyone that is able to play today..

is ghosting fixed with the server reboot this morning or are we still on hold with the fix until the next 'official patch'?
  #38  
Old 02-05-2014, 01:08 PM
baalzy baalzy is offline
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Quote:
Originally Posted by DrathMaximus [You must be logged in to view images. Log in or Register.]
I'd love to help myself (one day, not nearby future) if possible. Coding (C++ and BYOND.com) is one of the few things I know (I'm no expert at it by all means) along with severe weather forecasting (I got that aced) No clue what language EQ uses, never bothered checking - in fact I never knew there was a released source of (older?) live. While I was never a great game maker...I found that I did excel at troubleshooting mistakes lol.
afaik the eqemu code is not a release of any version of live (Sony would shut down every emulated server in a heartbeat if it were true) it's an open source project by people who wanted to create a private eq server by approximating the mechanics and implementing them in their own way.

Then the devs here branched the code, using some of it and completely gutting/rewriting other parts of it.
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  #39  
Old 02-05-2014, 01:12 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I fix stuff.

Sometimes fixes on complicated issues dont go smooth.

I have spent a significant amount of time working on the TT issue. Finding right balance of fix. But much is based on how client will behave. We dont have source code to client, so not all changes can predicted.

You would not believe the time spent just getting this clunky ass eqemu code to handle the user numbers we throw at it. And much is being done to prep for Velious release.

Ever seen a zone with 1000 ppl in it? Stand by!

Hopefully ghosting is fixed now.

Release source? Hah. Its very controlled access.

H
<3
  #40  
Old 02-05-2014, 01:25 PM
loramin loramin is offline
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It's worth pointing out that open source doesn't have to be an all or nothing deal. If it was desired (and that's a big if) the devs could open source the non-controversial parts of the code, and leave the controversial bits (ie. anything that people could exploit by reading) closed source. They could even say "we won't expose any of our code, but we still use these ____ modules of the original (open source) EQEmulator code; by all means fix stuff in them and send the fixes to the EQEmulator maintainers".

This would have the benefit of ... well of not having most of the downsides people mentioned, while still leaving the possibility of "free" bug-fixes and code improvements from random contributors. And, that would include contributions of unit tests. As I'm sure all the developers here know: A) you can never have enough unit tests, and B) they are one of the only things you can really do to prevent random bugs.

I admit though, there is one valid downside that has mentioned about open source: you do need a "community manager" of some sort to accept patches and deal with the inevitable "why U no like me code?!?" fallout from rejected patches.

P.S. As I said before, none of this should be misconstrued as pressure on the devs to do anything they don't want to do with their code.
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