Quote:
Originally Posted by Treats
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This is partly due to the way resists work also. In order to run a successful AE prior to Luclin/Planes of Power you needed 4-5+ Enchanters because of stun resists.
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This. The other part would be mob sync speed. And another piece would probably be DB/DI combat calculations. I'd also hazard the mob HP in Chardok is 'post revamp' levels rather than 'this is a quasi-raid zone' levels.
Wiping at the locked stairs with 3 groups wasn't uncommon during Kunark.