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Last edited by Derubael; 02-07-2014 at 12:52 PM..
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#2
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It's disappointing that the GMs just don't understand what a big deal this is. Advantages aside, it totally cheapens the fun of launching a new expansion. Signed, this whole concept is still gross to me. Don't care much about exp pots or guises even though that is weird too, wish they would have just left it at that instead of marring the launch of Velious.
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#3
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#4
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You have my John Hancock
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#5
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#7
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#8
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Get 3 groups or so of people SS keys and CS keys before Velious launches and sure, they could go do Klandicar or probably even Zlandicar (depending on how many people are paid for) before other guilds even have a chance to see Cobalt Scar. And then go park a Mage outside ToV and you're cothing the non-paid-for people into ToV and getting in there first too. These are advantages regardless of whether raid bosses are spawned for that week (and who knows what a raid boss is - will Lodizal be available? Vindicator?). Besides the whole SS key / CS key bottleneck fiasco and cothing opportunities, getting tanks and clerics in quest armor is pretty big. For the most part that gear shits all over Kunark gear, so yes that will be significant to raiding for the first month. Furthermore, when guilds kill raid bosses and other guilds don't kill raid bosses, the gear disparity between these guilds continues to grow. This is how EQ works. I'm not sure how you couldn't see that affecting the game only a month into the expansion. Especially when we're talking about Velious, where gear actually matters.
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#10
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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