#41
|
||||
|
Quote:
ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level | |||
|
#42
|
||||
|
Quote:
| |||
|
#43
|
||||
|
Quote:
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
|
#44
|
||||
|
Quote:
lululululul get the fuck outta here
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
|
#45
|
|||
|
item loot dumbest shit ever
| ||
|
#46
|
||||
|
Quote:
PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time. | |||
|
#47
|
||||
|
Quote:
Item loot prevents this a lot. With a danger to going into a 1v5 it will be harder to completely destroy the 5 player groups game time. I am not saying twinking is bad, I am saying there needs to be a counter to it and that is item loot. Gustoo nailed it. If there was item loot I would literally run around with a few of my casual friends and try to kill twink griefers for some loot. Believe it or not it isn't supposed to be all about max level and poopsock raiding for pixels. This is also why EQ leveling used to be so slow and still fun. Pvp actually happened and mattered. Imagine that. The only thing needed with item loot is deleveling fixes which would not be that hard to implement I would imagine. Here is even a great example. I was like level 20 or so hunting in upper guk and there were two twink ogres in full crafted and other rediculous items to have at level 20. They literally messed with my group the entire 3 or 4 hours i was playing. Level 20 I am in full shit gear that probably helps me literally 0 against that shit, I might as well have been naked. We killed them say once or twice and guess what, within minutes they were back. Full gear stomping on my noob group again. That is great fun to increase population. Do you think that would have happened if we looted some of their OP gear off them? No. They would have not attacked a 2v5 group in full crafted gear to make the fight rediculously not fun. Most of the time we were not even trying to kill them but running away because THERE WAS NO POINT IN PVPING THEM. I really truly believe that everyone who is against item loot are the people who run around like these ogres who like to waste other peoples time with 0 reprocussions for dying. THat is not pvp and hence why I do not play at this moment. | |||
Last edited by Crenshinabon; 02-11-2014 at 04:18 PM..
|
|
#48
|
|||
|
Pretty convinced you never played with item loot based on your utopian viewpoint of it.
| ||
|
#49
|
||||
|
Quote:
Maps/compass being removed didn't have everyone excited either. | |||
|
#50
|
|||
|
Item loot was never a good way to incentivize PVP, and an even worse way to punish PVP loss.
Honestly one of the better ways to add PVP into a PVE game I've seen is how WoW would have a dungeon only available to the side that had won a battleground. You can argue (successfully) that it was implemented in a shitty way but the theory behind it is sound. In a game about items (EQ character progress is 100% items) I think that battling over the ability to acquire an item is a far better incentive to PVP then the chance to take an already earned item from another player. It is for that reason you'll rarely if every see a 40v40 type fight in the middle of a zone for no apparent reason, but you may see it as people battle over zone control to drop a dragon. It also has the added benefit of people always wearing their sunday best (competitive PVP) and minimizing/removing the "shitty death" factor of going LD or something. | ||
|
|
|