Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 02-11-2014, 11:38 AM
Bamz4l Bamz4l is offline
Sarnak

Bamz4l's Avatar

Join Date: Oct 2013
Posts: 490
Default

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
Yup. With item loot you can log on with some friends or solo and just look for someone to kill and hope for something cool. You can do this at any level. It means a lot of people can have fun without getting to level 60 to hang out with guys that spend all their time begging for gm handouts.

You can also role play a white knight anti pk and look for guys who kill in cold blood. It's great.

Yeah I get how it makes it uncomfortable for you to wear your fanciest clothes. I get it and that's the point and tbh i dont care about the end game because on this server that is not going to get new content..I hope the end game is impossibly hard and more importantly I want the rest of the game to be worth playing because it is infinitely more accessible. Level 60s on live were dedicated to the extreme. I dunno about you guys but i want there to be a reason for people to play other than to grind or raid. I think this server is beyond hope and I would not put item loot here. I would walk away and start a new one. Full of blue guys that either got kicked from blue and wanted s chance at virgin territory or want to feel like a hardcore badass by playing the softest accelerated exp low pop PvP server around. If you guys want to keep it blue and 100% raid focused I would leave you to it and make a new server. You got your wish and here it is. Low pop..not growing
Maximum whining. A dream come true.

OP is a genius.

ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level
  #42  
Old 02-11-2014, 11:44 AM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by Bamz4l [You must be logged in to view images. Log in or Register.]
ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level
Yes. Agreed. I hope you don't mind me agreeing with you but, DUURRRR I've been trying to tell people this for 200 years.
  #43  
Old 02-11-2014, 12:14 PM
Holey Holey is offline
Planar Protector


Join Date: May 2010
Posts: 1,051
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I miss you Gream [You must be logged in to view images. Log in or Register.]
BEST thing in this thread LOL[You must be logged in to view images. Log in or Register.]
__________________
Holey 57 Cleric -STRIPPED/RETIRED
Gream Cheese the King of Thieves 60 Rogue
RIP Rygrim
  #44  
Old 02-11-2014, 12:15 PM
Holey Holey is offline
Planar Protector


Join Date: May 2010
Posts: 1,051
Default

Quote:
Originally Posted by BrobbVZ [You must be logged in to view images. Log in or Register.]
What Gream? Bored of killing the same mobs to fill someone's pocket? LOL Surprise?
what? still trying to get dkp to spend on droppable items?
lululululul get the fuck outta here
__________________
Holey 57 Cleric -STRIPPED/RETIRED
Gream Cheese the King of Thieves 60 Rogue
RIP Rygrim
  #45  
Old 02-11-2014, 01:03 PM
thisuserwasbannedlol thisuserwasbannedlol is offline
Banned


Join Date: Dec 2013
Posts: 265
Default

item loot dumbest shit ever
  #46  
Old 02-11-2014, 01:25 PM
Mac Dretti Mac Dretti is offline
Banned


Join Date: Dec 2013
Posts: 1,337
Default

Quote:
Originally Posted by Bamz4l [You must be logged in to view images. Log in or Register.]
ya this community reminds me of a bunch of WoW players, the way everyone is only concerned with the end game (level 60, raiding). That's not what EQ pvp was about. Fun at any level
That's why the server was all time funnest when pop was high because every zone had people at all levels.

PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time.
  #47  
Old 02-11-2014, 04:02 PM
Crenshinabon Crenshinabon is offline
Sarnak


Join Date: Feb 2011
Posts: 468
Default

Quote:
Originally Posted by Mac Dretti [You must be logged in to view images. Log in or Register.]
That's why the server was all time funnest when pop was high because every zone had people at all levels.

PVPing in qhills>blackburrow> eastkarana> southkarana> while leveling the first time around was the funnest time.
MD, you don't get what happened though. Yes having a large population is great and makes for good brand new server fun, but the people who poopsocked all day and night to get ahead and then twink to literally grief every casual player off the server ruined it. 0 Repercussion to dying means a griefer can spend all fkin day ruining another plays day to where they literally cannot level and the kicker ... there was literally no reason AT ALL to fight back. Lets say you kill the asshat that has been bothering you all day long, instead of him actually losing something he respawns and within 10 minutes is back to fucking with you.

Item loot prevents this a lot. With a danger to going into a 1v5 it will be harder to completely destroy the 5 player groups game time.

I am not saying twinking is bad, I am saying there needs to be a counter to it and that is item loot.

Gustoo nailed it. If there was item loot I would literally run around with a few of my casual friends and try to kill twink griefers for some loot. Believe it or not it isn't supposed to be all about max level and poopsock raiding for pixels. This is also why EQ leveling used to be so slow and still fun. Pvp actually happened and mattered. Imagine that.

The only thing needed with item loot is deleveling fixes which would not be that hard to implement I would imagine.

Here is even a great example. I was like level 20 or so hunting in upper guk and there were two twink ogres in full crafted and other rediculous items to have at level 20. They literally messed with my group the entire 3 or 4 hours i was playing. Level 20 I am in full shit gear that probably helps me literally 0 against that shit, I might as well have been naked. We killed them say once or twice and guess what, within minutes they were back. Full gear stomping on my noob group again. That is great fun to increase population. Do you think that would have happened if we looted some of their OP gear off them? No. They would have not attacked a 2v5 group in full crafted gear to make the fight rediculously not fun. Most of the time we were not even trying to kill them but running away because THERE WAS NO POINT IN PVPING THEM.

I really truly believe that everyone who is against item loot are the people who run around like these ogres who like to waste other peoples time with 0 reprocussions for dying. THat is not pvp and hence why I do not play at this moment.
Last edited by Crenshinabon; 02-11-2014 at 04:18 PM..
  #48  
Old 02-11-2014, 04:09 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Pretty convinced you never played with item loot based on your utopian viewpoint of it.
  #49  
Old 02-11-2014, 04:13 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Pretty convinced you never played with item loot based on your utopian viewpoint of it.
He did. I think its great too :P.

Maps/compass being removed didn't have everyone excited either.
  #50  
Old 02-11-2014, 04:23 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Item loot was never a good way to incentivize PVP, and an even worse way to punish PVP loss.

Honestly one of the better ways to add PVP into a PVE game I've seen is how WoW would have a dungeon only available to the side that had won a battleground. You can argue (successfully) that it was implemented in a shitty way but the theory behind it is sound.

In a game about items (EQ character progress is 100% items) I think that battling over the ability to acquire an item is a far better incentive to PVP then the chance to take an already earned item from another player. It is for that reason you'll rarely if every see a 40v40 type fight in the middle of a zone for no apparent reason, but you may see it as people battle over zone control to drop a dragon.

It also has the added benefit of people always wearing their sunday best (competitive PVP) and minimizing/removing the "shitty death" factor of going LD or something.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.