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#51
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Make the server a multiple guild server . Stop the 1 guild from farming Pixels just to bank and rmt them . And you will see the server grow and see old players start to log back on . Prime example . Rd had 70 for gotnair they failed . Due to a "Sketchy " zone crash .. Nihilum kills it once again to bank the pixels Rd Has yet to see more then 30 since then | |||
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#52
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I'm not trying to be contrarian or combative with you, I just don't understand how this helps the server instead of hurting people who still want to play here. The exp rate (currently) as I understand it now is very helpful to people who solo. | ||||
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#53
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![]() Eq/EQ2 has never ever attracted the majority of their playerbase to pvp because the players who play on here tend to be more hardcore & no lifers. People don't have time to compete with that. That's a problem inherent of any pvp server though, it attracts the wrong type of people in the first place.
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#54
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![]() The problem with not being able to find groups is exacerbated by the XP modifier (which, as reminder, is currently at 300% + scaling bonus).
Example: Day 1: Lvl 1 shaman rolls Day 2: Lvl 1 warrior rolls, shaman is lvl 10 Day 3: lvl 1 wizard rolls, warrior is lvl 10, shaman is lvl 20 These people will never group, unless one of the people who rolled after day 1 puts in a significant amount of play time to catch up. And if there was more than a day between their creations, forget it, because if they all play at a consistent rate, no one will ever catch up. With a much lower modifier: Day 1: lvl 1 shaman rolls Day 2: lvl 1 warrior rolls, shaman is level 4 Day 3: lvl 1 wizard rolls, warrior is level 4, shaman is level 7 Day 4: Wizard is lvl 4, warrior is lvl 6 (he didn't play as much) shaman is level 9 These people are almost guaranteed to be within a grouping level range of each other, if not right off the bat, then very soon, because it gets harder to level. The insane XP modifier literally prevents grouping, because even if everyone leveled at the same pace, unless they rolled on the same day the chances of them grouping up at any point is next to nothing. Even accounting for variable play times/effort, there will almost always be a disparity between levels because of how easy it is to get XP. And if you're a warrior, you might as well /q and roll a wizard, because you can't play here at all. | ||
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#55
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#56
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This is a snowball effect that resonates and gathers momentum as it goes along. Quote:
And I understand you're not being combative, no worries. | ||||
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#57
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#58
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#59
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Also, do what? Shit's classic. We're not going to dictate when and where people can hit raid targets. But if people are more inclined to stick with their characters when they do hit 52 (because they have more time invested in their character, have met more people, and gotten more experience in PvP), the turnover rate at 52+ will significantly decrease. | |||
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#60
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Rolled a ranger, leveled quickly up to 51 and was given a ton of gear by various friendly players. This included a Woodsman's Staff (from Nihilum) and a full set of Seb Scale armor. Helped a buddy in Dalnir get his crescent, died on a goofy "it's the end of the night so lets try Overseer" attempt. Never logged back on, let all the gear rot. I literally couldn't have given two shits to even just make the run back to that corpse. I could have logged on after the fact and had a GM retrieve it...to this day I still don't care. The biggest reason is that I leveled so quickly, mostly solo, that I just really didn't have any attachment to it. Without the investment of effort there is no investment in the rewards. So that being the case, I support Deru's post 100%. | |||
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