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Old 02-20-2014, 09:16 AM
Iumuno Iumuno is offline
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Being of stamina didn't slow down your attack rate during classic. That's just a myth. It just made you unable to jump.
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Old 02-20-2014, 09:20 AM
Rhambuk Rhambuk is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
Being of stamina didn't slow down your attack rate during classic. That's just a myth. It just made you unable to jump.
What I always thought, I started in Jan 2000 and played a rogue so lightweapons never really drained stamina but I never heard of it...I had a monk friend who never once bought food/drink after his initial 5 and he simply couldn't jump. we used to log him on and fill his bags with food just to piss him off and he deleted it so its not like he had food/drink he was unaware of.
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  #3  
Old 02-20-2014, 09:53 AM
Jimjam Jimjam is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
Being of stamina didn't slow down your attack rate during classic. That's just a myth. It just made you unable to jump.
Hmm maybe it was only implemented on test server or something? I remember heavy weapons emptying my stamina and leaving me unable to swing at the same rate... This was an observation from before I started reading about the game mechanics, so I suspect it must have been my own impression. Indeed, I believe I found out about the 100 stamina to not run out of yellow thing after trying to find out why my attacks seemed to slow to a stop.

Maybe in longer/more difficult fights you'd run low on stamina and begin to realise the mob was going to out last you. This panic state would make events seem to slow down (the car crash effect!), creating the false-illusion attacks were slowing down?

Edit: also didn't running out of stamina also toggle run to walk?

edit 2: of course this is drawing on vague memories from over a decade ago, which can't really be trusted. I did a quick google and found a 2002 article on monkly business that recites the myth "If you have under 100 stamina and this bar runs out (which can happen with heavy weapons, lack of food, being overweight, etc) you will lose other stats and be slowed (ie. Swing your weapon less times per second)", but I admit that is hardly evidence the myth was ever true.

Edit 3: the poster does comment on the stamina loss slowing weapons thing " Seeing as how this is true I would definitely try to get this stat over 100, if not put all your points into stamina" so it does sounds like he may have verified this at some point, or at least he is confident in the statement (not that confidence means anything :P).
Last edited by Jimjam; 02-20-2014 at 10:06 AM..
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Old 02-20-2014, 03:15 PM
Iumuno Iumuno is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Hmm maybe it was only implemented on test server or something? I remember heavy weapons emptying my stamina and leaving me unable to swing at the same rate... This was an observation from before I started reading about the game mechanics, so I suspect it must have been my own impression. Indeed, I believe I found out about the 100 stamina to not run out of yellow thing after trying to find out why my attacks seemed to slow to a stop.

Maybe in longer/more difficult fights you'd run low on stamina and begin to realise the mob was going to out last you. This panic state would make events seem to slow down (the car crash effect!), creating the false-illusion attacks were slowing down?

Edit: also didn't running out of stamina also toggle run to walk?

edit 2: of course this is drawing on vague memories from over a decade ago, which can't really be trusted. I did a quick google and found a 2002 article on monkly business that recites the myth "If you have under 100 stamina and this bar runs out (which can happen with heavy weapons, lack of food, being overweight, etc) you will lose other stats and be slowed (ie. Swing your weapon less times per second)", but I admit that is hardly evidence the myth was ever true.

Edit 3: the poster does comment on the stamina loss slowing weapons thing " Seeing as how this is true I would definitely try to get this stat over 100, if not put all your points into stamina" so it does sounds like he may have verified this at some point, or at least he is confident in the statement (not that confidence means anything :P).
All the things surrounding stamina were really just persistent myths that seems to endure year after year even though they were debunked over and over. I knew that because the enchanter community, having a endurance regenerating buff, pretty much debunked all the myths surrounding endurance - and demonstrated that the spell was essentially useless.
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Old 02-20-2014, 03:21 PM
nilbog nilbog is offline
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Originally Posted by Iumuno [You must be logged in to view images. Log in or Register.]
All the things surrounding stamina were really just persistent myths that seems to endure year after year even though they were debunked over and over.
Not all of them were myths. As late as last year, the eqmac server still had a working stamina system. (It was changed in late 2003 from stamina to endurance).

Weapon weight affected the loss of stamina. If your weapon consumed stamina at a faster rate than you regenned it, you would run out.
Jumping affected it at 10% a jump.
If fatigued, not having a base stamina stat of 100 decreased your melee stats by 10 each. (Max of 10 at 90, and 1 at 99)
etc.
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Old 02-20-2014, 04:29 PM
Juhstin Juhstin is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not all of them were myths. As late as last year, the eqmac server still had a working stamina system. (It was changed in late 2003 from stamina to endurance).

Weapon weight affected the loss of stamina. If your weapon consumed stamina at a faster rate than you regenned it, you would run out.
Jumping affected it at 10% a jump.
If fatigued, not having a base stamina stat of 100 decreased your melee stats by 10 each. (Max of 10 at 90, and 1 at 99)
etc.
Will it ever be added here?
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Old 02-20-2014, 05:14 PM
Jimjam Jimjam is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Not all of them were myths. As late as last year, the eqmac server still had a working stamina system. (It was changed in late 2003 from stamina to endurance).

Weapon weight affected the loss of stamina. If your weapon consumed stamina at a faster rate than you regenned it, you would run out.
Jumping affected it at 10% a jump.
If fatigued, not having a base stamina stat of 100 decreased your melee stats by 10 each. (Max of 10 at 90, and 1 at 99)
etc.
Please implement this so I keep full benefit of my 100 stamina and I can laugh at all those 90 stamina weaklings? [You must be logged in to view images. Log in or Register.]
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