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#12
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![]() I have never known about this as I started in LoY era... this whole thing sounds confusing to me. It just seems crazy to be able to not finish a single fight because you ran out of stamina. You got it back by medding? I'm just confused on this one. Seems like this could really change a whole lot if it was implemented. I don't know if it even sounds like a good well thought out mechanic, but again only you guys that experienced it could really say.
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Kaathe - Troll Shadowknight
Wizeguy - Gnome Wizard Aenamas - Wood Elf Bard | ||
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#13
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![]() Oh so you wouldn't stop swinging or slow down. Well what's the point of having swings use stamina if you can still swing without it? Maybe I need to google on this one. So it would cause you to not be able to jump or use discs.
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Kaathe - Troll Shadowknight
Wizeguy - Gnome Wizard Aenamas - Wood Elf Bard | ||
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#14
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Lammy's were ridiculously overpriced on live likely due to this mechanic and the fact that people over-valued stats over raw ratio.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#15
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![]() It also put a value on the right clickable effect of invigorate on some bp's although if you had a Bp that could do that you were likely using lighter weapons anyways.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#16
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#17
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Weapon weight affected the loss of stamina. If your weapon consumed stamina at a faster rate than you regenned it, you would run out. Jumping affected it at 10% a jump. If fatigued, not having a base stamina stat of 100 decreased your melee stats by 10 each. (Max of 10 at 90, and 1 at 99) etc. | |||
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#18
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Juhstin Bieber - Red99
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#19
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