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Old 09-02-2010, 04:36 PM
fugazi fugazi is offline
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The bard will require a way more active play-style though and won't have the healing power for emergencies - unless you plan on mezzing/healing for a while. Not to diss the combo, but a shaman would seem more powerful in a straight-away fashion.
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Old 09-02-2010, 05:56 PM
Iceyhot Iceyhot is offline
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Yah, both combos have ups and downs.

Shaman / Monk will be able to take on harder stuff for sure. Pulling will be more difficult, and downtime will be higher.

Bard / Monk won't be able to take heavy hitters, but they do have the ability to handle adds well (instead of relying on ghetto mez), and as long as you stay away from heavy hitters, the downtime shouldn't be as bad
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Old 09-02-2010, 05:57 PM
azeth azeth is offline
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Iksar monk + Fungi tunic + bard regen sounds like a decent solution to downtime healing.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
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Old 09-02-2010, 06:06 PM
Kender Kender is offline
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shaman is a far better choice than bard... adds? are you kidding me? if the monk is played right there are no adds. besides... shaman can just root the adds anyway.

shaman slow is better. haste is comparible. regen is better (if no lute equiped). buffs are far far superior. hell even the shaman dps is better if they dont need to heal. less downtime as well as you dont need to wait for HP song to regen.

i was a monk in a monk shaman combo and they are indeed the dream team. Especially before the mid velious tankability nerf
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Old 09-02-2010, 06:18 PM
Serrack Serrack is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
before the mid velious tankability nerf
IIRC the monk mitigation change was PoP era.
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Old 09-02-2010, 07:03 PM
Kender Kender is offline
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Originally Posted by Serrack [You must be logged in to view images. Log in or Register.]
IIRC the monk mitigation change was PoP era.
actually i think both our memories are blurry heh

did some reading... the mitigation nerf came out in luclin. it was put in place as preparation for the level increase in PoP
  #7  
Old 09-02-2010, 07:04 PM
oldhead oldhead is offline
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Quote:
Originally Posted by Serrack [You must be logged in to view images. Log in or Register.]
IIRC the monk mitigation change was PoP era.
It was when PoP came out.

They announced it officially just days before POP. I know cus that was the final straw for me. I canceled my pre-orders for pop and sold my accounts.
  #8  
Old 09-02-2010, 06:10 PM
Kender Kender is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Iksar monk + Fungi tunic + bard regen sounds like a decent solution to downtime healing.
2 issues with that...

1) fungi tunic was a kunark item i thought (old seb)
2) even when it's available it was pretty rare so either it's a big camp or alot of money.
  #9  
Old 09-02-2010, 07:21 PM
azeth azeth is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
2 issues with that...

1) fungi tunic was a kunark item i thought (old seb)
2) even when it's available it was pretty rare so either it's a big camp or alot of money.

2 issues with that

1. iksar monks dont premier til Kunark and this thread was in regard to them.
2. Do you have any concept of the amount of horded wealth on this server & the extreme amount of poopsocking to farm these items?
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  #10  
Old 09-02-2010, 07:48 PM
Iceyhot Iceyhot is offline
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/shrug to each there own. I also played the monk / shaman combo. I won't discredit either.. each one has there own strengths.

I will say, find me a camp in classic or kunark with multiple mobs and I will break it faster as a bard then I can as a monk. I'll also say that without puma line buffs which this server won't see, a shaman's downtime with a monk class (without a mind buff) is significant. Especially if you want your shaman to be doing damage too.

Yes the slow is better, the buffs are slightly better. You can't stop runners without root, you have no spell interrupt (offchance a monk will do it), your travel time is 3-4X's more. The regen is 10 during combat and 20+ outside of it.

In an outside zone, I'd rather play a bard / monk combo any day. Camps are a cinch, there is virtually no death risk, the dps is comparable (at the loss of huge downtime for your shaman) or better. HP's aren't so incredibly out of control presently that even a warrior couldn't be full hp by the time a shaman could after slowing, dpsing, and maintaining buffs.

In an inside zone.. Shamans have an advantage, but bard / monk is still doable as long as you don't bite off more then you can chew.

Easy to play? Shaman / Monk no doubt. Harder to play, but equally capable to level up just as fast? Bard / Monk.

Each one has its strengths.
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