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  #11  
Old 09-02-2010, 02:21 PM
Iceyhot Iceyhot is offline
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- Bard speed for travel
- Hymn of Restoration with a lute to kill downtimes (regen)
- Single pull ability with lull if monk feels lazy for breaking camps
- Haste and battle stats for group
- snares / slight melee slows on monsters
- fear song + snare for fear kiting at 25(I think?)
- Bard can dispell dots
- Charm and Mez on fights with adds

As long as you don't single pull something that 2 of you can't kill with regen on, you should be fine. Once you hit 25 and can do fear kiting it gets easier.

Total experience output ought to be about equal to a shaman. You won't be able to kill higher level monsters like you can with a shaman, but your downtime will be less and your kill rate faster so it about evens out. Personally with charm and mez, I think its a whole lot safer too.. Worst case, turn on the bard juice and take off if you're outside.

Generally before 25...
Pull monster -
Battle Stats / Haste / Regen snare just before monster starts running

Post 25 fear kite
snare / fear / haste
Post 25 normal
Snare + Melee Slow / Haste / Regen / random song (damage shield, absorbtion etc

Hard to say what would be more desirable in a group... I think its a wash, but lots of people swear by Shaman. My main issue with shammy's is the huge down time until much later in there career. Bard brings mana song, regens, haste, slows, snares, fears, mezzes, charms, runspeed and a few more tricks (damage shields, corpse location etc) It's a difficult class to play, but a good bard is a great thing and there isn't much a bard can't do.
  #12  
Old 09-02-2010, 04:36 PM
fugazi fugazi is offline
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The bard will require a way more active play-style though and won't have the healing power for emergencies - unless you plan on mezzing/healing for a while. Not to diss the combo, but a shaman would seem more powerful in a straight-away fashion.
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  #13  
Old 09-02-2010, 05:56 PM
Iceyhot Iceyhot is offline
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Yah, both combos have ups and downs.

Shaman / Monk will be able to take on harder stuff for sure. Pulling will be more difficult, and downtime will be higher.

Bard / Monk won't be able to take heavy hitters, but they do have the ability to handle adds well (instead of relying on ghetto mez), and as long as you stay away from heavy hitters, the downtime shouldn't be as bad
  #14  
Old 09-02-2010, 05:57 PM
azeth azeth is offline
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Iksar monk + Fungi tunic + bard regen sounds like a decent solution to downtime healing.
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  #15  
Old 09-02-2010, 06:06 PM
Kender Kender is offline
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shaman is a far better choice than bard... adds? are you kidding me? if the monk is played right there are no adds. besides... shaman can just root the adds anyway.

shaman slow is better. haste is comparible. regen is better (if no lute equiped). buffs are far far superior. hell even the shaman dps is better if they dont need to heal. less downtime as well as you dont need to wait for HP song to regen.

i was a monk in a monk shaman combo and they are indeed the dream team. Especially before the mid velious tankability nerf
  #16  
Old 09-02-2010, 06:10 PM
Kender Kender is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Iksar monk + Fungi tunic + bard regen sounds like a decent solution to downtime healing.
2 issues with that...

1) fungi tunic was a kunark item i thought (old seb)
2) even when it's available it was pretty rare so either it's a big camp or alot of money.
  #17  
Old 09-02-2010, 06:15 PM
Muzyn Muzyn is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
fixed
Sk/shm? Maybe if you have a couple of rogues making up for the complete lack of DPS. A hasted monk is a beautiful thing.
  #18  
Old 09-02-2010, 06:18 PM
Serrack Serrack is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
before the mid velious tankability nerf
IIRC the monk mitigation change was PoP era.
  #19  
Old 09-02-2010, 07:03 PM
Kender Kender is offline
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Quote:
Originally Posted by Serrack [You must be logged in to view images. Log in or Register.]
IIRC the monk mitigation change was PoP era.
actually i think both our memories are blurry heh

did some reading... the mitigation nerf came out in luclin. it was put in place as preparation for the level increase in PoP
  #20  
Old 09-02-2010, 07:04 PM
oldhead oldhead is offline
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Quote:
Originally Posted by Serrack [You must be logged in to view images. Log in or Register.]
IIRC the monk mitigation change was PoP era.
It was when PoP came out.

They announced it officially just days before POP. I know cus that was the final straw for me. I canceled my pre-orders for pop and sold my accounts.
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