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  #91  
Old 02-24-2014, 11:55 AM
scarletghost scarletghost is offline
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Quote:
Originally Posted by Dakidd4990 [You must be logged in to view images. Log in or Register.]
^ This. I never ever remember everyone having to stand on pulls for fear of a mob going out of it's way to run and hit you if you were sitting. In raids maybe but not in freakin Oasis. Was at orc hwy on my shaman today and duoing with a monk. I couldn't sit til the mob was at 80% hp or less or it would run 15 feet past the monk to smack me.

No way that's classic. Not even close.
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The way it is working is the EQ Live code
  #92  
Old 02-24-2014, 11:58 AM
scarletghost scarletghost is offline
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Quote:
Originally Posted by Infectious [You must be logged in to view images. Log in or Register.]
Aggro very exploitable with it this way. Ask two necros who can now bounce aggro while they take turns sitting...
YUP, a NEC and enjoying the way that I can BOUNCE the mob. Thanks for this new - NOT Kunark, change. Once in awhile they make things more like EQ Live and it is a benefit.
  #93  
Old 02-24-2014, 12:00 PM
scarletghost scarletghost is offline
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Originally Posted by Whitedove [You must be logged in to view images. Log in or Register.]
I can't log in now either, I have to keep putting in my password and it acts like it loading and then I am right back at the log in screen with the password now empty. What's the fix for that please?
This happens to me. You just have to keep trying until you get threw. This has happened to me with different versions of Windows (XP, Vista, Win8). Problem being everyone has different software.
  #94  
Old 02-24-2014, 01:23 PM
baalzy baalzy is offline
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Quote:
Haynar/Rogean: Removed the range check for NPCs on spells finishing.
I'm a little unclear on this one. Does this mean NPC spells will *always* land on you if they start casting no matter how far away you get?
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  #95  
Old 02-24-2014, 02:26 PM
Whitedove Whitedove is offline
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Quote:
Originally Posted by scarletghost [You must be logged in to view images. Log in or Register.]
This happens to me. You just have to keep trying until you get threw. This has happened to me with different versions of Windows (XP, Vista, Win8). Problem being everyone has different software.
Thank you I got it now, the patch files were actually in the wrong folder it apparently.
  #96  
Old 02-24-2014, 03:56 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
I'm a little unclear on this one. Does this mean NPC spells will *always* land on you if they start casting no matter how far away you get?
That's what it sounded like to me. I was trying to think of why they'd do this other than to make life for bards and perhaps chardok groups worse. Was this a classic change, or was it something devs felt necessary for game balance .like changing npc los checks a few years ago was?
  #97  
Old 02-24-2014, 04:31 PM
Erati Erati is offline
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pretty sure in classic, if a mob started casting a spell on u then its gonna finish

no matter if u ducked behind a wall after the cast started or ran out of range

in fact, its been easy mode here if this change should have been in since 2009
  #98  
Old 02-24-2014, 04:53 PM
alaiwy0503 alaiwy0503 is offline
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
I'm really not sure that this sit aggro thing is classic, mainly because back during raids in live you were able to sit to camp out during a raid wipe. Now you are unable to.
This is absolutely 100% accurate.
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  #99  
Old 03-02-2014, 03:32 PM
Gazer75 Gazer75 is offline
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Haven't played after this patch, but its clear from all the comments here that agro is not working properly.
Used to play 6-12 hours a day as a cleric and never had any issues sitting on pulls unless I had cast a spell. Usually a pull would be mezed and I would often have a CH incoming for tanks on long pulls. Maybe I would get hit once or twice if the CH had to be early, but I could usually sit after a couple taunts and kicks.
Mobs agro on someone that ran past me would normally not agro me sitting down unless that person died and the mobs where walking back. Casting a heal on a group member as they ran past could however cause them to agro on me when sitting again.
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  #100  
Old 03-02-2014, 03:57 PM
cries4hardcore cries4hardcore is offline
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It was fixed. There is supposed to be sit Agro, but when it was first implemented it was ramped up pretty hard. Regardless, most seem to have adjusted fairly quickly and it keeps us sitters on our toes, so to speak.
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