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#1
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![]() I have had this happen some times now - and its the same result every single time.
If a group leader invites more than the 5 people he can into a group and people then join, the individuals who tries to join after the group is full(gets no message about it), is left with the "follow" and "disband" button enabled, but is unable to disband or do anything group wise. Meaning to basicly have to relog in order to fix it. | ||
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#2
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![]() It's probably client-based, I doubt the devs can do anything about it.
change used channel to say => type: "#refreshgroup" (doesn't work in say) That should save you a relog. | ||
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#3
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![]() Works in say for me. Usually doesn't work in gsay or any other channel though. I have a macro that goes /say #refreshgroup and it works just fine. Kinda dumb though to have it actually say it, then execute the command. Newbs must thing I'm possessed by the ASCII demon or something. :-)
I try to get others to use this thing rather than taking a whole lot of time to log, but it's like pulling teeth. I honestly figured that if people were skilled enough to find, set up, and install P99, that they should be somewhat computer savvy. This group bug is so frequent, I have #refreshgroup on a hotkey. It is pretty obscene.
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Thulghor Skullgrinder (Blue Server)
Ogre Champion Soldier of Rallos Zek <The Second Sons> (former member of <Vesica Dei>, <Evoluxa>) Green Server: Khargulkaronarr - Troll Shadowknight of Cazic Thule - <Venerate>, Mordwin Trueheart - Human Paladin of Erollisi Marr - <Venerate>, Konquest Unrivaled - Barbarian Warrior of Rallos Zek - <Venerate> (Once Upon a Time: Alarik of the Brell Serilis server) | ||
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#4
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![]() People can't see you type # commands as long as they are in say channel.
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