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#81
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Thank god this is how we solved that problem. It's so good they don't have any workaround for that... like taking a week to do that PL rush instead of a day or two... [You must be logged in to view images. Log in or Register.] I didn't want a PL. I didn't want handouts... I wanted friends, and to grind. And now my options are reroll a solo class I hate instead of playing what I enjoy, so I can lvl slow and alone, or take a PL to 50 and enter a hell I'm not even close to ready for [You must be logged in to view images. Log in or Register.] ...or go back to blue where these problems don't exist... what if the 100 players on red just reroll blue and hand in discord books? Would life be way more awesome? Is this like that moment in half baked??? I'm not gonna do what everyone thinks I'm gonna do.... and FREAK OUT!.... but who's comin with me? | |||
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#82
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![]() Now all they have to do is roll back actual time to 1999 and then Red will finally thrive!
Honestly they should just reset the entire box. Red has had such a turbulent history, they just need to implement all these changes they've wanted to test and then just hit the button and start over with the ruleset they want. Changes like these would be more well received if they were applied to an even playing field. Instead, this lets current 60s wipe their brows in relief that they dodged the xp bullet and makes sure nobody new wants to even start. That will never happen, and I do understand the staff is trying to find ways to reshape the direction of the box for the better. However, while they are at it they might as well re-title it Project Red-Flag 1999, because people will be wary of even logging in until things settle. It'll be interesting to see how things turn out in a few months... | ||
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#83
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#84
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#86
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![]() if this was a precursor for teams i'd get it. if a group xp bonus was implemented along side of the global reduction, i'd get that. i just don't understand the wisdom of silently implemented this change and stating that a group bonus may or may not ever come. i'm just rather confused by the whole process.
attempted to mitigate throw away chars played by banned toxic players i understand, but these same players have access to resources us genuinely new player do not have despite the generosity and helpful nature of guilds. it seems this change hurts new players the most. i've made this statement already and won't further belabor my point, but at the risk of being deemed dangerously critical one might agree with samwise's statement regarding a difference in player/dev perception. at the end of the day i just dont want to see any more of the pals ive made among fellow new red players quit due to this, i want this box to thrive and survive. | ||
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#87
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There seriously are not enough players to enjoy the 1-50 ride on red. Not unless you can get a few RL people to play with you.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#88
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![]() 100 percent the server was looking up just go back to what it was.... it's so simple.
+4 -4 is going to drop pop it is not the answer.
__________________
Been lovin PVP since 2000...
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#89
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#90
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![]() Yeah, I don't understand the reasons behind the change. What are the benefits here?
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