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#1
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![]() Over the past couple of days, I have made some errant pulls and informed my party to just let me die (warrior so no FD). So the party does nothing, and the mobs will run to them if they're sitting down.
This definitely isn't right since the party shouldn't even be on the agro table. Example, I was pulling an Orc Centurion from the tents in CB to my party at the bridge by trainer hill, and accidently grabbed 3 legos. I died at the tents, and the pull ran all the way around by the cabin to the bridge to kill my party who was just sitting down. I didn't start playing EQ until Dec 99 so maybe this was "classic" for March 99, but it sure as hell isn't Kunark mechanics. I had to play ghetto monk many times when I would screw up a pull in KC/Seb. | ||
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#2
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#3
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#4
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Point is, if the P99 devs like the change and want to keep it - that's great, it's their project, their server, and ultimately their decision. But can we please quit lying and pretending this somehow resembles "classic" ? To be fair, it does feel like it's being tweaked, but with that it feels like all that the tweaks are doing, is decreasing the sit aggro range instead of fixing the actual sit aggro problem. So you still have the same broken mechanic - just within a lesser radius - which is not really fixing anything imho. | |||
Last edited by Volkier; 03-01-2014 at 10:09 PM..
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#5
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There are two reasons oasis trains worked: 1) mobs were considerably higher level than the rest of the zone (sg's and spectres). 2) max kos allowed them to be dragged over players and dropped on their heads. As I understand it, you can body pull a guard and drag it over someone transferring the agro. That shouldn't work if the target has faction with the guard.
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#6
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