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#1
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I'll piggy back on this to mention Kael mobs as well. Their aggro radius is pathetic; you can run right by giants in Kael and they don't seem to care unless you stand right inside of them. Same with assist aggro - you can pull a giant standing next to a bunch of others and just get it single.
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#2
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Will throw in as well, the kobold camp in velks was very trivial to pull with the current aggro radius, the crystalline gargs right behind the camp are facing each other and still single pull. The two gargs at velks zone in also don't assist each other and running up the ramps over spiders uninvis wasn't guaranteed aggro which seems wrong. Kael is off as well seeing as you can run from zone in to arena and avoid all aggro at 60, I also noticed that you can train a giant past as many low level giants as you want and they will not assist it.
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Pint
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#3
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velketor and kael aggro radius both modified pending update.
Please report back with findings after the update. | ||
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#4
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Want to add:
Aggro range in general needs to be reported as encountered. It's a big part of difficulty so please report any experiences that seem too easy. | ||
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