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Old 03-10-2014, 12:25 AM
Schortt Schortt is offline
Kobold


Join Date: Feb 2010
Posts: 169
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They definitely should not be aggroing anyone who is invis (and FD should stop them from attacking you, though iirc they should never get reset by FD) - zoning in invis to PoG was always safe in era on live and running around most of the zone invis was safe as well. It was just if your invis dropped you were screwed if PoGs weren't already engaged.

From the good guide I linked before:
Quote:
None of the mobs in this zone see invis EXCEPT for the four giant treants, the quest NPCs, agitated forest spirits, and the treants near Tunare's tree (and Prince Thirnig and Tunare, obviously).
I'll go mess around with this soon to check PoG behavior.
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Last edited by Schortt; 03-10-2014 at 12:31 AM..
  #2  
Old 03-12-2014, 01:38 PM
nilbog nilbog is offline
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Join Date: Oct 2009
Posts: 14,658
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The way this is written is if you are non-invised in the zone, they aggro you. It's not just 'seeing' you uninvised.

Should be working, but here is the perl I wrote for it for those curious.

Quote:
#nilbog
#pog aggro zonewide

sub EVENT_SPAWN {
quest::settimer("hater",30);
}

sub EVENT_TIMER {
if ($timer eq "hater")
{
my @entitysnapshot = $entity_list->GetClientList();
foreach $entity (@entitysnapshot)
{
my $facc = $entity->GetModCharacterFactionLevel(263); #protectorsofgrowth
if ($facc < -699)
{
unless (($entity->IsInvisible($entity)) || ($entity->GetGM()))
{
$npc->AddToHateList($entity,1);
}
}
}
}
}
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