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  #11  
Old 09-07-2010, 08:14 PM
Sparkin Sparkin is offline
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One thing that I don't see discussed much here is the minimalization of snare on this server due to the easy mode mob mechanics. Mobs simply don't run away on this server they way they did on live. In original EQ snare was HUGE, and since rangers were one of the few classes on live that had it that was always considered an asset they gave to a group. If you didn't snare in Guk, SolB, wherever, you were eventually going to get trained and die when something got away. Here its a non-issue since mobs flee from battle with like 1/4 the speed (i don't know exactly, but it was a big difference.)


Anyways, play your ranger, F the haters. Harmony is still a big + in certain zones anyways. Rangers don't do anything the best (aside from pulling in harmony friendly zones), but they do a number of things better than most. The lack of rangers and abundance of min / maxers here makes them more appealing imo.
  #12  
Old 09-07-2010, 08:20 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Gorgetrapper [You must be logged in to view images. Log in or Register.]
I'd turn down a ranger solely for the fact that they don't provide much to the group and they give you a -40% penalty for everyone.
FU buddy, you just went on my "Do Not Buff w/Feet Like Cat" list.
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  #13  
Old 09-07-2010, 10:14 PM
RKromwell RKromwell is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
One thing that I don't see discussed much here is the minimalization of snare on this server due to the easy mode mob mechanics. Mobs simply don't run away on this server they way they did on live.

Truth. Also root doesn't break snare the way it did on live.
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  #14  
Old 09-08-2010, 01:33 AM
Bubbles Bubbles is offline
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To be fair: when running at ~10% health is the *only* time mobs on this server aren't sprinting at warp speed, so it evens out. [You must be logged in to view images. Log in or Register.]

I personally have seen nothing wrong with rangers, they add good dps, bring a lil' utility, a lot of track, and are a SOW option 39+. Ranger Life is a good life.
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  #15  
Old 09-08-2010, 07:49 AM
Noselacri Noselacri is offline
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a class is only as bad as its player.
Yeah, and for a ranger to be of equal worth to any other given class, the ranger's player has to be better than the player of the class in question. Statements like yours are worseless, and I always chuckle a bit when it comes up, because it does so in any and every discussion about rangers. It was the same thing back on the eqclassic forums. There can be no possible argument against the fact that the ranger class is, from an objective point of view, significantly worse than any other class. That "pro ranger player" could play another class and contribute more. Also there is very little skill involved in EQ's game mechanics, and it's not as if a druid can become a better healer than an equally leveled/geared cleric just because the player is more "skilled", unless we're comparing him to a clinically retarded person.

There is almost no conceivable situation wherein a ranger is better than one or more of the classes that do things better than them. Their DPS is the worst of all the traditional DPS classes, and even worse than warriors (when they don't have to use sub-par ratio tank weapons) with the possible exception of groups that have both clarity and bard mana song available. They are far worse tanks than the three other taunt classes, and probably worse than monks as well except that monks can't hold aggro very effectively. Their spells are acquired so late that most of them are almost worthless already; SoW can be provided by two of the most common classes, and can pretty much be replaced by a soloable quest that almost everyone does anyway. Snare can be provided by SK, necro, wizard, druid, bard, and even clerics/shaman of Innoruuk can cast clinging darkness which, while a pretty bad snare, does its job to prevent mobs from sprinting through half the dungeon (which they don't even do here). Until later on, Rangers even have horrible skill caps, and many of the ranger-specific weapons have procs that make them a liability: root, slow, high-aggro stun nukes etc.

It doesn't mean rangers can't do anything. They're ok DPS, they can sort of tank exp groups to an acceptable extent, they have some decent utility, and they aren't useless. It's just that there's almost no possible combination of classes a group can have that makes the ranger a desirable member, so usually it's a compromise rather than a valuable addition. And groups would always pick the rogue, wizard, druid etc. over the ranger unless it was a friend or guildie. That's what makes ranger the worst class in the game, and no amount of useless rhetoric such as quoted above will change that fact.
  #16  
Old 09-08-2010, 11:18 AM
Tallenn Tallenn is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
One thing that I don't see discussed much here is the minimalization of snare on this server due to the easy mode mob mechanics. Mobs simply don't run away on this server they way they did on live. In original EQ snare was HUGE, and since rangers were one of the few classes on live that had it that was always considered an asset they gave to a group. If you didn't snare in Guk, SolB, wherever, you were eventually going to get trained and die when something got away. Here its a non-issue since mobs flee from battle with like 1/4 the speed (i don't know exactly, but it was a big difference.)


Anyways, play your ranger, F the haters. Harmony is still a big + in certain zones anyways. Rangers don't do anything the best (aside from pulling in harmony friendly zones), but they do a number of things better than most. The lack of rangers and abundance of min / maxers here makes them more appealing imo.
To be fair, the reason it's not an issue here is not that mobs flee very slowly- it's that they don't flee until below 10% hitpoints, and in some cases, even lower. On live, mobs that flee when low always did it as soon as they dropped below 20%; ALL of them. In other words, they either didn't flee at all, or started to run as soon as their hitpoints dropped below 20%.

Yes, this has been brought up in the bug forum.
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  #17  
Old 09-08-2010, 12:17 PM
Starwynd Starwynd is offline
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Quote:
Originally Posted by Duuvyenx [You must be logged in to view images. Log in or Register.]
I am returning to serve and protect the kingdom... Are there alot of rangers on the server?
Absolutely not, lol - I've only ever seen once when I did a /w all ranger that it was more than it could be listed. Most rangers on the server don't go past 30 as I've seen. You'll see many rangers starting off, but most will quit before getting far. Trying to find a replacement for myself in groups (of course trying to help fellow rangers) is impossible, so I will usually look for friends or a random replacement.

Getting groups as a ranger is not hard as long as you create some good bonds. Beyond what your class can offer, a person adds to the group socially. I'm over with the days where pushing myself to earn max level and every AA possible. In my groups, I enjoy adding not only a class function, but also enjoy my time with my groups. If you make an enjoyable player to be with, the exp penalty and DPS just flies over people's heads. You have some really uptight players who only care about rushing to 50 who may be against grouping with a ranger, but hey, that's their problem.

No doubt, rangers are a challenge to get to 50 and those who complain about X-class just aren't capable of taking a challenge themselves. They can moan and ridicule people all they want, but the most important part about playing a game is to enjoy the class you're playing and not because of superiority.
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  #18  
Old 09-08-2010, 03:34 PM
Aetherial Aetherial is offline
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My ranger was my main from the first week of the game until about level 75, and about 1500 or so AA's in there...

All along I always knew, for sure, that Rangers were the worst of the classes from a combination of group desirability vs. soloability perspective. and 2) it was F*cking ridiculous that rangers incurred a huge exp penalty. (thankfully that changed).

The only exceptions were when you hit sweetspots in level, with the headshot AA and you could solo efficiently... but that was long after classic.

I always had respect for players that stuck it out as a ranger to 50, and especially between 50 to 60.
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  #19  
Old 09-08-2010, 03:38 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Aetherial [You must be logged in to view images. Log in or Register.]
I always had respect for players that stuck it out as a ranger to 50, and especially between 50 to 60.
I CANNOT WAIT HOLY CRAP LEVEL SIXTY HERE I COME.
  #20  
Old 09-08-2010, 03:40 PM
Aetherial Aetherial is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
I CANNOT WAIT HOLY CRAP LEVEL SIXTY HERE I COME.

Can't remember if it was 60 or 62 but one of those levels you could get AA's, get Headshot, and go to Nurga (droga?) and headshot stuff and rack up AA's...
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