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  #91  
Old 03-21-2014, 12:21 AM
Voland Voland is offline
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Hmm I hope this pic didn't kill the thread.. we were doing so good!
  #92  
Old 03-21-2014, 08:54 AM
myriverse myriverse is offline
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Don't be a victim of self-hatred. It's the worst kind.
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  #93  
Old 03-21-2014, 09:38 AM
thieros thieros is offline
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dudebro! you just posted on 15 year old elf simulator forum..

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  #94  
Old 03-21-2014, 02:20 PM
Ahldagor Ahldagor is offline
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  #95  
Old 03-21-2014, 02:25 PM
SwordNboard SwordNboard is offline
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Iksar! Cabilis entrances are nice bottlenecks for defense. Master race, etc, etc.
  #96  
Old 03-22-2014, 12:53 AM
Rjones61 Rjones61 is offline
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Alright, sorry I've been gone. Finals week and all.

Here's how I think humans win.

They have three major points: Qeynos, Highkeep, and Freeport. To start, have Highkeep and Freeport go into defensive. Let Qeynos do all the work. Highkeep is on top of a mountain without anyone who should really bother them and Freeport has a massive army and will fair just fine defending its walls. Qeynos, however has two glaring problems: the Barbarians and the Erudites. Qeynos should go on offensive against Erudin immediately, and here is how. Teleport to Toxx forest and bring all druids, warriors, wizards, clerics, necromancers, magicians, shadow knights, and monks. Have the druids charm every animal in Toxx forest. Send all of the animals at Erudin's gates. The body count should be sufficiently high to create a slope into the city. All out attack, wipe out the caster softies. Regather the troops, and go to Paineel. I thought a little bit about whether Paineel would be tough to infiltrate. Buy come on, if the wizards can't blast their way through an elevator shaft, that is pretty sad. Destroy Paineel, destroy the druid rings and wizard spires, return home.

At this time back in Qeynos, Barbarians will have overtaken Surefall glade and will have Qeynos under seige. No need to worry though. We left Enchanters, Bards, and Rangers behind. Enchanters will be chain mezzing any attackers, rangers will snare and shoot arrows, bards will be giving crack, and paladins will heal. Walls will be doing what they do best and get in the way.

When the heroes return home, wipe out the Barbarian threat. Without a strong magic backing and a rezzing class, they will fall easily. Move to Karana and destroy the wizard spires and the druid rings. Karanas are now in possession and with highkeep, noone can attack from the North.

Freeport will begin an offensive strike against Feerott. Everything should be beaten and battered in Feerott. Now, noone can attack from Rathe Mountains. Take time to recover. Halflings will have been destroyed by Dark Elves one way or another. Send out a massive offensive strike against the Dark Elves. They are the only threat left on Antonica.

Antonica is taken. Keep careful watch on the East commons teleports. Humans now control all of these resources. Take time to recover and regather armies. Faydwer is in ashes. Destroy the decimated armies that remain.

Then fuck Kunark, because nobody wants Kunark anyway.
  #97  
Old 03-22-2014, 05:12 AM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Rjones61 [You must be logged in to view images. Log in or Register.]
Alright, sorry I've been gone. Finals week and all.

Here's how I think humans win.

They have three major points: Qeynos, Highkeep, and Freeport. To start, have Highkeep and Freeport go into defensive. Let Qeynos do all the work. Highkeep is on top of a mountain without anyone who should really bother them and Freeport has a massive army and will fair just fine defending its walls. Qeynos, however has two glaring problems: the Barbarians and the Erudites. Qeynos should go on offensive against Erudin immediately, and here is how. Teleport to Toxx forest and bring all druids, warriors, wizards, clerics, necromancers, magicians, shadow knights, and monks. Have the druids charm every animal in Toxx forest. Send all of the animals at Erudin's gates. The body count should be sufficiently high to create a slope into the city. All out attack, wipe out the caster softies. Regather the troops, and go to Paineel. I thought a little bit about whether Paineel would be tough to infiltrate. Buy come on, if the wizards can't blast their way through an elevator shaft, that is pretty sad. Destroy Paineel, destroy the druid rings and wizard spires, return home.

At this time back in Qeynos, Barbarians will have overtaken Surefall glade and will have Qeynos under seige. No need to worry though. We left Enchanters, Bards, and Rangers behind. Enchanters will be chain mezzing any attackers, rangers will snare and shoot arrows, bards will be giving crack, and paladins will heal. Walls will be doing what they do best and get in the way.

When the heroes return home, wipe out the Barbarian threat. Without a strong magic backing and a rezzing class, they will fall easily. Move to Karana and destroy the wizard spires and the druid rings. Karanas are now in possession and with highkeep, noone can attack from the North.

Freeport will begin an offensive strike against Feerott. Everything should be beaten and battered in Feerott. Now, noone can attack from Rathe Mountains. Take time to recover. Halflings will have been destroyed by Dark Elves one way or another. Send out a massive offensive strike against the Dark Elves. They are the only threat left on Antonica.

Antonica is taken. Keep careful watch on the East commons teleports. Humans now control all of these resources. Take time to recover and regather armies. Faydwer is in ashes. Destroy the decimated armies that remain.

Then fuck Kunark, because nobody wants Kunark anyway.
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  #98  
Old 03-23-2014, 12:45 PM
Rjones61 Rjones61 is offline
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http://youtu.be/0la5DBtOVNI
  #99  
Old 03-23-2014, 05:34 PM
Ahldagor Ahldagor is offline
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