This isn't a real issue. The incorrect HP display was caused by the GM buffs that were being handed out (GM Aegolism, GM Focus, etc). These would increase your character's max HP, but it wouldn't change what was being displayed in your UI. For example, you may receive +1000 HP from the GM buffs increasing your actual HP to 5000, but only 4000 would be displayed; so for the first 1000 damage you take it appears you're not losing any health.
I haven't seen this issue with normal Velious spells, just when the GM buffs were used last night.
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